Bungie introduces Forge into the Halo Franchise back in 2007, and in its successive iterations, we’ve gained new tools and features to extend the Halo sandbox. This has lead to the creation of awesome custom maps, competitive play spaces, Forge art and much more. With the recent release of Forge Island, map makers have a blank canvas to do just about anything. On this episode, we take a look back at how Forge started out for Halo and how it has grown since. We have the honor of having Pete the Duck, CruelLEGACEY and iTheGM on to discuss its history and where Forge stands today. Enjoy
Podcast: Play in new window | Download (Duration: 2:01:42 — 89.9MB)
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