Dynamic Lighing in Halo 4


One of the things I haven’t seen discussed in great detail is something that was pointed out in IGN’s Rewind Theater. The dynamic lighting makes a big presence in the campaign and multiplayer aspects of the game. While global lighting will still be a factor in game, it looks like the graphics engine has gotten a major overhaul including enhanced real-time lighting effects. It will be interesting to see how this effects forged maps that are completely enclosed.

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