Podtacular 476: Point of No Return

Our next episode of Hunt the Truth with Ben Giraud, we see desperate attempts to make sense of what the interviews have been saying about Chief’s true past, while fretting about job security for this story.  Ben’s gone from having the brunt work done for him with ONI piling on interviews for him to make a great story, to contradicting every lead given to him with his own contacts, even entertaining the audience of Mashak Maradi, the truther who has kept leaving him messages throughout this whole campaign.  On his way back to Earth after being called back by Sully, he confides in a colleague of his, Petra Janecek on what he has found before heading to ONI HQ.  We are joined by Drew Freeman from Podcast Evolved for this week’s discussion.

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Halo MCC Gets Relic and ODST Next Month

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Announced in the latest content update for the Master Chief Collection, the Relic remake and Halo 3: ODST campaign are slated to drop next month.  ODST is getting the same remastered treatment as the Halo 3 Campaign got with 1080P, 60FPS graphics and Relic is getting the anniversary treatment.  Both will be available alongside next month’s content update, with ODST available to those who played MCC before Dec 19, 2014 and Relic available to everyone for free.

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MCC Patch Notes: Apr 21st

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The latest Halo: The Master Chief Collection content update is now available for download.  The 1.7GB update includes changes across all games in the collection with some new additions addressing quitting/betrayals and ranks in matchmaking.  With the changes in the ranking system, current Halo 2: Anniversary playlist ranks will be reset and ranks will be introduced into other playlists, initially Team Slayer and HCS.  Here’s the details:

Ranking

  • Made a variety of improvements to ranking consistency and penalties.
  • Resolved an issue that could cause a player to rank down excessively, such as dropping multiple levels after a loss.
  • Resolved an issue that caused a player’s rank to appear incorrectly.

Quitting & Betrayals

  • Added new quit and betrayal penalties to matchmaking:
    • In ranked playlists, quitting a match is now treated the same as a loss. Quitting is defined as exiting the game in any fashion. If you quit a match, your ranking will be impacted, and this may result in dropping a level.
    • All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offenses more than what is considered normal behavior.

Halo: CE

  • Resolved an issue that was causing off-host players to deal more damage than the host in peer-to-peer custom games.
  • Updated Derelict to include the Rocket Launcher when selecting the “Classic” weapon set.
  • Made improvements to vehicle weapon accuracy.
  • Resolved an issue that caused incorrect bullet and grenade collision with an invisible object on the map Derelict.
  • Update the “Boxer” controller layout by switching the “switch grenade” and “throw grenade” buttons.

Halo 2 Classic

  • Resolved a hitbox issue where shooting an enemy’s weapon from the front would not cause damage.
  • Corrected the matchmaking Team Ball respawn modifier from “Inheritance” to “None.”

Halo 3

  • Updated Halo 3 Forge to include editing for all game types.
  • Made significant improvements to Halo 3 audio, specifically in regards to weapon fire and sound effects.
  • Made improvements to Halo 3 multiplayer networking stability.
  • Made improvements to Halo 3’s controller “deadzones.”
  • Resolved issues that were causing Halo 3 multiplayer stats to not track correctly.
  • Resolved lighting and shading issues occurring on the “Sandbox” multiplayer map.
  • Resolved an issue where the “Begins with a Single Step” achievement did not unlock correctly.
  • Resolved an issue where the Golf Club object did not appear correctly in Forge.

Halo 4

  • Resolved an issue where Primary Weapons could display in the Secondary Weapon slot after removing the Firepower Tactical Package.

Parties

  • Made improvements to voice chat consistency, specifically in team-based matchmaking games.
  • Resolved an issue where a player may not hear another player via voice chat after completing a game.
  • Improved party functionality, specifically in regards to game invites and joinable states.
  • Increased the speed at which the roster populates with Xbox Live friends after completing a game.
  • Resolved an issue where players could get stuck on the “Leaving Matchmaking” screen for longer than usual.
  • Resolved an issue where players were unable to join immediately after becoming Xbox Live friends.

Achievements

  • Resolved an issue that caused “The Guardians Are Coming” achievement to not unlock correctly.
  • Resolved issues that caused complications with Spartan Ops achievements unlocking.

UI, Stability & Misc.

  • Made a variety of improvements to UI throughout the title, specifically in regards to notification messages and stability.
  • Improved Playlist and Campaign Career Stats tracking for Halo 2, Halo 3 & Halo 4.
  • Made a variety of significant improvements to stability throughout the title.
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HUNT the TRUTH – Crossing the Black

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When you want to stay away from the prying eyes of ONI, contacting people over ChatterNet a much better option over of Waypoint where ONI software is crawling for keywords eavesdropping on every conversation. It isn’t foolproof, but would prevent a conversation that Benjamin Giraud had last episode with Thomas Wu from getting flagged.  In Ben’s own words, he had just done a unsanctioned follow-up interview with a war camp survivor, accused Wu of lying during his first interview getting him to admit that he lied, and imply ONI had bribed or coerced Wu into telling the lie.  There’s no way to know for certain it was flagged.  We hear Ben trying to think of ways that the conversation he just had could be justified if it was flagged.  Regardless, the conversation had been processed and there was nothing he could do.

Getting desperate, Ben reaches out to Mashak Maradi’s after numerous unsolicited theories he sent Ben’s way.  He was now soliciting information from the one person he was trying to ignore.  Ben had Mashak triple check the security of their call before starting to ask questions.  Mashak tells Ben that the military forces have been chatting up in bars and notably upset backed by the graffiti drawings everywhere.  Mashak believes people in Army, Marines, ODST are rebelling and up in arms over the Master Chief.  Sloppy communications amongst military members in the mass amounts of unsecured transmissions that Mashak has been able to piece together puts some weight to his claims.  FLEETCOM is claiming they have eyes on Master Chief and know what he’s doing, but the lightly scenario is that he’s off the grid and the lower ranks are not happy.  The word “traitor” has even been used to describe the Chief.  Even if Chief was disobeying orders, Ben was shocked to hear the word “traitor” even associated with someone who’s legitimately saved humanity on multiple occasions.  As Mashak points out, a job that big is the precedence for free reign in the military.  To do a job as big as protecting all of humanity in the galaxy, it requires a large amount of power and responsibility.  Ben cuts in saying that the power and responsibility has always been hidden from civilians not knowing who or what is out there, something where their ignorance may blow up in their faces.

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There’s something else happening out in deep space, Mashak continues.  Strange things he was hoping were only random occurrences, but lately, seems to not be as coincidental;  Extra-magnetic fluctuation, Slipspace disruptions, epidemic data corruption; all seemingly rippling across star systems everywhere.  This is something unheard of, to just happen out of no where, without warning.  As Mashak begins to explain his theory on what was happening, Ben gets a disturbing reminder of reality: an appointment from Sully with no message.  Ben had to end the interview and catch his flight heading to Boston in three hours.

On the flight back to Earth, all Ben could think about was the conflicting stories he had heard, the possibilities of what might happen in Boston.  Before heading to ONI, he called on a colleague of his, Petra Janicek, to meet up with him at a local pub near the campus.  She had been there with Ben the day he saw the Master Chief in New Mombasa.  Afterwards, they went their own ways, he to the outer colonies and her staying close to home making a name for herself.  She takes the opportunity to rub it in that Ben got the assignment.  She also points out that the assignments are pretty simple to the point where all Ben has to do is sit in a chair and conduct interviews over Waypoint with how easy ONI makes the assignments.  One of the reasons, as he begins to explain, why he think he’s been called in by Sully was because of the follow-up interview he did with Thomas Wu where he accused him of lying to what he assumed would be Sully’s selling point of the story.  It caught Petra’s attention when he mentioned that he did it over Waypoint.

He messed up getting caught in the inconsistencies in the ONI approved sources and his own sources he managed to make acquaintance with during his time in the outer colonies.  Sully likely wasn’t expecting Ben to have his own sources out in deep space.  Petra points out to Ben that the assignment he was given, to cover the Chief, was a bone from Sully to help get him back in the game since being in the outer colonies.  It was supposed to be an easy assignment and Ben was throwing it away with wanting to go the extra mile.  It was a bad position to be in, now worrying that everything he had worked on is now at risk.  Ben mentions to Petra that there’s already rumblings in the outer colonies and bad things happening out there.  Before he even mentions him, Petra knows Ben talked to Mashak, keeping up with being an actual journalist.  Ben goes on to say the things he’s found out are so big in contrast that he can’t begin to reconcile anything he’s heard with the story he’s supposed to tell.  As he begins to rattle off the list of things he had multiple confirmed reports of, Petra interrupted him talking about shore leave and the beach.  At first, Ben was confused, not knowing what that had anything to do with his story.  Then it hit him: they were being listened in on.  He knew there was video surveillance everywhere, but Petra’s ongoing rambling and the occasional glance at her datapad indicated something else was happening.  He froze and pondered the concept of audio surveillance also at play.

After once last glance, Petra addressed him in a serious tone and he found out that the last forty-five seconds of their conversation had been isolated and recorded.  Apparently, the video surveillance picks up on visual cues of intense situations, like his little outburst.  The system flags the video and temporarily isolates the conversation.  Thanks to Petra’s little diversion, she just saved him from more possible trouble.  She doesn’t doubt what Ben has discovered is untrue and terrible, but the path Ben’s taking doesn’t really fit with his past record of doing what he’s told.  Petra points out that he’s sloppy, out of touch with the game, but he tries to make her buy into breaking the story.  While she admits it would be interesting to cut the story loose, for her today wasn’t the day and it certainly not going to be Ben to break a major story like that.

What Petra said was brutal and it hurt Ben, made him pissed off, but he knew she was right.  She told Ben to take the money and just do the job.  There’s no way to know for sure his conversation was flagged and the worst thing that could happen is the story gets cut and Ben not included in anymore ONI stories.  She picked up the bill for Ben, but before he left, she told him to upload backups everything he had to someone he trusted, just in case.

As Ben left the pub, he took Petra’s advice and began queueing up his files to be backed up.  He started heading across the street to the ONI campus that was integrated in with the rest of the city.  The courtyard was surrounded by dark buildings, oak trees and grass bordered by a wide sidewalk.  Something particularly strange about the sidewalk was the black border that no one walked on.  Amongst all the pedestrians walking by, everyone was walking single file, with no one was walking anywhere near the obsidian.  Another thing was off about the courtyard: there was no sound or movement.  He began the transfer to Ray’s hard drive and crossed over the black line.

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Spartan Locke Trailer and Armor Set with GameStop Pre-Order

In the land of pre-order exclusives, GameStop is coming out ahead of the pack with the Spartan Locke Hunter Class Armor set.  The bonus is available to US pre-orders and will be available at launch to use in multiplayer.  The armor is purely aesthetic and won’t impact performance in matches.  Here’s what you can expect:

  • HUNTER-Class Armor: Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division’s latest warfighting technology.
  • HUNTER-Class Helmet: Though still considered a prototype implementation, the HUNTER’s sensor suite enhances situational and threat awareness.

Source: Xbox Wire

The trailer itself features Spartan Locke expertly using the new Spartan Abilities introduced in Halo 5: Guardians as he hunts for the Master Chief.  Plowing through Covenant enemies, we see the use of the Thruster Pack, Ground Pound, Spartan Charge, Clamber and a new enhanced ODST-like visor mode.  It seems that the Covenant, in addition to the UNSC are hunting the Master Chief as well.  For what purpose we may have to wait until the games release on October 27th.

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Podtacular 475: Grifcon 2015

Last week, GrifballHub launched their Grifball at RTX Kickstarter.  The last two years, they’ve fundraised their booth for Grifball presence on the show floor with free swag and playable Halo.  This year, they’re looking to do the same thing with some new reward items you can only get through funding the project.  Help support the Halo community and if you’re there in Austin this August, drop by the booth and say, “Hi!”

On the news front this week, Halo: Spartan Strike is now out on Windows 8, Steam and iOS, for $5.99.  The next Halo MCC patch is due this week after passing Xbox certification and addresses ranking fixes including deployment to other playlists, new penalties and monitoring for quitting and betrayals, and updated Halo 3 Forge to include forging game type specific modes.

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Podtacular 474: TheSimms Interview

Richard Simms, better known as TheSimms is a competitive Halo commentator heralding from the UK.  Simms started playing Halo competitively during Halo 2 and commentating during Halo 4.  We had the pleasure of having him cast during his US debut at the HCS Season One Grand Finals last month at Pax East 2015.  With competitive Halo making a firm comeback, we’re happy to have some overseas talent recognized and holding his own alongside veteran commentators.  We’re privileged to have the opportunity to talk with Simms about his competitive past, his ease into the commentator seat, his thoughts on the Halo Championship Series and what his Halo 5 caster/streamer wishes are.

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