Podtacular 452: The Master Bug Collection

The Master Chief Collection has had a very problematic launch with many bugs and issues affecting almost every part of the game and it seems to be different for every person. Achievements aren’t unlocking for campaign, lobbies are crashing post game for customs and campaign, matchmaking rarely works, and people are rightfully frustrated.  However, the silver lining on the story is 343 Industries is actively trying to fix the issues plaguing the game so Halo fans can get their game on and enjoy everything the Master Chief Collection has to offer.  Despite the launch problems, this past weekend had a lot going on from the Launch Invitational tournament and the release party in Hollywood, which we were privileged enough to be a part of.  Taking the walk down memory lane with us this episode is Alfredo Diaz from IGN and VoRLiN also sharing our Halo 5: Guardians experience.

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The Prophet’s Bane Legendary Weapon in Halo 5: Guardians Multiplayer

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Among the additions that have been introduced to Halo 5: Guardians, there is a new class of weapons you’ll get to use and the first among the legendary weapons you’ll get to use is the Prophet’s Bane.  It is basically a modified energy sword forged by the Prophets and has some unique qualities.  When you are wielding the Prophet’s Bane, it gives you greater melee distance and increased movement speed.  When you’re sprinting at terminal velocity, you’ll notice that your Spartan will turn the sword over and instead of the typical lunge swish, you’ll perform a charging stab.  While they didn’t mention any other “legendary weapons”, the way it was stated implies we will see more of these class of weapons either in the beta or with the final game.

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Halo 5: Guardians Multiplayer Beta: Josh Holmes Interview

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Following up with our previous interview, with Quinn DelHoyo, this time we talk with Josh Holmes, Studio Head for Internal Development for Halo. During this discussion, we talk about the new Spectator Mode that will be available in basic form for the beta, go into a little more detail with the ranking system for Halo 5, and discuss how the pro team has benefitted development and the changes that have already been made from their input.

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Halo 5: Guardians Multiplayer Beta: Quinn DelHoyo Interview

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Last week we got to talk to Quinn DelHoyo, Multiplayer Designer for Halo 5: Guardians after getting hands-on with the game. In this interview, we talk about the new Spartan Abilities and how they play to the Halo 5 sandbox, the three maps they were showing off that will be available at the beginning of the beta and how CSR is being revamped as the new Skill XP ranking system for Halo 5: Guardians.

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Podtacular 451: Halo 5: Guardians Multiplayer Beta Preview

Following our recent visit to New Your City to get our hands-on preview of the Halo 5: Guardians Multiplayer Beta, we hooked up with Drax and SMG from Ready Up Live to talk about our impressions of the beta.  Even with the big changes that were made to the sandbox in Halo 5, we feel optimistic with the direction 343 Industries is taking the Halo franchise.  While we have our impressions posted over here, make sure you check out their reviews over on Ready Up Live.  The multiplayer beta releases to all Master Chief Collection owners December 29th and runs until January 18th, 2015.

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Halo 5: Guardians Multiplayer Beta Demo Audio

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During our visit to New York City for our hands-on experience with the Halo 5: Guardians Multiplayer Beta, Director of Production Chris Lee and Multiplayer Designer Quinn DelHoyo give us a quick demo of what we were going to play.  They talk about the new Spartan Abilities, sprinting, Smart Scope, CSR, Crossfire and more.

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Basic Spectator Mode in Halo 5: Guardians Multiplayer Beta

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A feature that has been demanded by fans for such a long time is finally getting its revelation in the Halo 5: Guardians Multiplayer Beta: Spectator Mode.  For years we’ve watched streams and tournaments played from the players point of view, which has been a blast to watch for anyone that’s been a huge fan of competitive Halo or live streamed events, but a spectator mode has always been longed for.  For the multiplayer beta, the spectator mode will allow you to go into a friend’s game and watch from their player’s point of view in live time and even rewind and fast forward while the game is in progress.  We’re still looking to get more details on what is all possible with the basic spectator mode, but judging by the answers we got, there will be an advanced spectator mode possibly usable by tournament organizers, which could support things such as instant replays, map cameras that can be switched to during a match, fly-out cameras during a game and much more.

UPDATE: We received word from Josh Holmes that there is no limit to how many people can spectate a game at any one time and you are able to enter fly-cam mode when spectating a game.  They do have in mind how this could introduce elements of cheating, regarding spectator mode, but there’s possibly an inherent delay that could offset that in the time of the beta.

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