Podtacular 444: Keys to the Canon

Not much news this week as we gear up for the last month before the release of the Master Chief Collection, so this week’s Halo Bulletin is filled with more of that juicy canon everyone loves.  This week, GrimBrother One, one of the newest writers to the 343, continues his Canon Fodder section talking about how the Pillar of Autumn seemingly made their way to Installation 04.  If you need a refresher or haven’t read the original Halo trilogy, then take a read.  Bravo also answers some questions regarding Halo: CE and gives us a couple of screenshots as well.

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Warlord Announced as the Final Map for Halo 2 Anniversary

HALOFirst04_1280-1412384871316_largeIGN First’s game of the month for October is Halo: The Master Chief Collection and for their first day of coverage, they have come out with a big one.  IGN officially announced Warlord, a remake of Halo 2’s Warlock, as the final map for Halo 2 Anniversary multiplayer.  In the reveal, they have an eight and a half minute walkthrough of the map with Certain Affinity’s Max Hoberman and another with 15 minutes of gameplay with Team 343 vs Team IGN.  In the walkthrough, there are a few new new jump ups in front of each of the flags and the Sentinel Beam has been confirmed and also is more powerful than it’s Halo 2 counterpart.

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Guest Editorial: We’re Right On Schedule for New Gen Halo!

gagnon-ramblingsI remember a year ago, when it was the Xbox One itself that was what so many of us were waiting for. Now of course for so many of us it’s the Master Chief collection this time around that’s having us wait. I truly believe were all in a better place now. Even though a lot of us, including me, wished a Halo title would have been available at the same time as Xbone launch (Don’t count Spartan Assault as a real Halo title, it’s another genre game based on Halo). Hindsight allows us to say it’s a good thing they weren’t out at the same time. Cue this week’s blog.

Now last year, of course, was the whole infamous Microsoft unveiling of the Xbone: no disk, no resale, sharing games in a unique way and the yadda yadda that caused many a hair to either turn grey, fall out or perhaps even turn grey and THEN fall out. Personally it’s out there that I liked alot of the proposed original vision of the console, but in the end of course they retracted so much. Honestly, that is not what I wanted to discuss here now though.

Face it, so many of us Halo nuts last year, prior to the Xbone launch, thought one thing: “the next Halo will be new gen exclusive, so yeah… I will own it one day!” It was the whole soap opera of the next gen saga that had me worried, like so many others. I just wanted Halo on the next gen.

Personally, I took the Xbone plunge in March of this year. Launch day for Titanfall was launch day for next gen in my home. I figured a lot of the bugs were being worked out on the console. There was no glaring defect like the RROD, and I wanted to get used to the new hotness. Even in the 5 months since I got the console, the monthly updates have brought it into a very stable machine that has become the home entertainment system Microsoft told me I needed when I said I didn’t and now I would be hard pressed not to have!

The Master Chief Collection is a massive injection of Halo to the next gen, if you’re on this page reading this, you’re a fan of Podtacular, and you know what it brings to the table! My point is that I believe it’s a good thing that we get MCC a year after the Xbone launch.

The whole console launch saga is over; we are familiar with the console. Microsoft has worked out what are normal bumps in the road with a new console launch. Updates that have taken used feedback into account have been implemented. The time is simply perfect for Halo now on next gen.

Launching the Xbone with a real Halo title last year would have been a potential negative hit against the game. Put simply, any knock in the Xbone’s workings that would cause say, serious issues with servers and the console itself, would reflect bad on the game. Imagine a week with no online multiplayer because of the console’s shortcoming on launch would kill the momentum leading to Halo 5 amongst other things. It could kill the community being interpreted that Halo on next gen was a failure for reasons not tied to the actual game itself.

While I don’t give carte blanche to everyone, I tend to accept professionals as knowing what they do well. I assume a doctor in neurology would know about the brain better than I do, that a lawyer would know how to best represent me in a court of law, and yes, that a company that makes video game consoles would understand the dynamics of launching a console. Like with any endeavor, you must make a plan from initial sketches and vision to the final update in the life cycle of a console 10 years after the fact. It’s a road that has bumps you didn’t foresee and most of you did and were ready to avoid or react to best way possible. Professionals are doing what they do because that’s what they are professionals in.

The brains behind Microsoft and 343 are professionals that do their job better than most you and me would do. (Even with my stint doing graphics in PC gaming that I did so well at.. I don’t do it anymore! Lol!) You could also look at us the rabid, crazed Halo fans doing our jobs by wanting, thinking out loud, applauding, begging and sure, even griping and lamenting about the future of Halo. The circle of gaming life!

Now was Microsoft playing it safe to have Halo hit Xbone a year later after launch? Probably not, as MCC wasn’t ready, but really, I think it’s a good thing it has worked out that way!


You can find out more about Gagnon 30 on Twitter (@Gagnon30) and on Facebook (Ramblings From The Eating Bed)

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Podtacular 443: Amending Cartographer

A little while ago on the podcast, we mentioned a project harkening from the PC side of Halo called SPv3, a Halo: Custom Edition. While we were at Pax Prime in Seattle, we got to meet up with Masterz1337, one of the team members of Custom Map Team, who is developing the mod.  SPv3 is a completely re-envisioned version of the original campaign with their own additions of new weapons, updated textures, new enemy classes from later Halo games, and much more.  It all runs at 4K for computers that can support that display resolution.  The mod is slated to start releasing in November, just after the release of the Master Chief Collection.  For more information about the mod, head over to Halomods.com/CMT.

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Podtacular 442: Gungoosed

With just under two months to go until the release of The Master Chief Collection, we are still getting a trickle of news branching across the internet.  This week’s new course on the menu is the Zanzibar remake with Gungoose gameplay and new campaign footage from Cairo Station and Delta Halo.  Halo 2 Anniversary is looking stunning and we can’t wait to get our hands on it.  Also part of this week’s Halo Bulletin, Dan Ayoub talks about some of the notable graphical differences in Halo 3 and Halo 4.

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Podtacular 441: The Pax Prime Lockdown

Two weeks ago, Pax Prime was in full swing in Seattle as we heard of the news that Lockdown, the remake of Lockout, has officially been added to the list of Halo 2 Anniversary Maps coming with the Master Chief Collection. We got our hands on the map on the show floor that weekend and were very pleased with the additions and the feel the map retained from the original Halo 2 classic. The Pax Prime Showdown was a spectacular to watch with Team eXcellence taking home the first place prize. During the Halo panel, we got more information on Nightfall, Forge in Halo 2 Anniversary, the new music and audio being introduced in the remastered Halo 2 Campaign and even witnessed a proposal on stage (She said, “Yes,” BTW). This week, we are privileged to have community member Hoss Sauced join us on the podcast.

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Podtacular 440: Lockout Returns

Yesterday we finally got the official word that Lockout will be getting the anniversary treatment for the Master Chief Collection. The map is a staple among competitive Halo players and has rightfully earned its spot to be remade. Come hear our take on the news as we record from Seattle, a day before getting our hands on the map at Pax Prime. Halo: Reach will be available under the Games with Gold program next month for Xbox 360. More details about this week’s Pax Prime Showdown has been made available in this week’s bulletin. Joining us from our friends over at Ready Up Live are Drax 122, Veloc1ty24 and Micky.

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