Halo Channel Walkthrough

gamescom-2014-halo-channel-live-and-timely-welcome-screenThe Halo Channel is essentially Halo Waypoint 2.0 giving Halo fans the best in transmedia entertainment all from the comfort of your living room.  Continuing their coverage of The Master Chief Collection, IGN sits down with Kiki Wolfkill, Executive Producer for 343 Industries to give them a tour of the app when it launches November 11th on Xbox One.  Just like your other Xbox One apps, you’ll be able to control the Halo Channel with SmartGlass.  The Halo Channel has interactive features that allows fans to dive into more of the Halo Universe relevant to what they’re watching or browsing powered by the Halo Encyclopedia.  All the content is broken down into different sections that can be accessed by the guide including Halo originals, news, eSports, etc.  Watching videos will earn you awards and unlockables that you’ll be able to use in upcoming Halo titles.  Kiki specifically mentioned in her interview with IGN that watching episodes of Nightfall will unlock in-game items for TMCC and the Halo 5: Guardians Multiplayer Beta that may carry over to the final game.  Twitch integration will be sortable by pro players, friends, and most viewed streams so you can hop in and get an interactive ESPN-like experience with Halo streamers.  The Halo Channel will be releasing on Xbox One and Windows 8 in November with a Windows Phone release in the works.

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The Finer Details of The Master Chief Collection

Halo CE Anniversary ComparisonSo we’re still a little busy catching up on the IGN first news of the past week as a new week dawns of the IGN First coverage on Halo: The Master Chief Collection.  Needless to say, there some minor details going into this November’s big title that Halo fans will want to know before jumping on board.  IGN gave us a quick overview of some of the big changes taking place with the games included in TMCC, most notably of which are 1080P, 60FPS, dedicated servers, and 1-50 Halo 2 style ranking system.  In their bonus facts not mentioned in the video, there are a few little caveats to the games as you knew them coming into the collection.  Some of the more notable ones are as follows:

  • No word on pre-ordering or pre-loading digital editions
  • Halo 3 and Halo 4 make use of the Xbox One controller’s impulse triggers out of the box, and Halo: CE and Halo 2 may have that functionality added in via a game update shortly after release.
  • The Scorpion tank is available on Bloodline, but you have to add it in Forge.
  • Halo: CE Anniversary’s Kinect features are not supported in MCC.
  • Halo: CE’s multiplayer maps are the PC versions of the maps due to resolution, but their settings, such as spawn points, are set to make them play exactly as the original Xbox versions (i.e. the Banshee won’t be on Blood Gulch).
  • Halo 2 Anniversary’s campaign doesn’t run at full 1080p, but at 1328 x 1080 at 60FPS due to running both the original and anniversary engines (graphics and audio) at the same time. According to 343 executive producer Dan Ayoub, “During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution. The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further.  So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328×1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920×1080 native.”

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Podtacular 445: First

IGN is giving us the full treatment of Halo news this month as part of their IGN First and we got a feast of a meal to chew on this week.  Starting things off, we were told that Warlord would be the sixth and final map remade for Halo 2 Anniversary.  We also got another look at the Halo Channel, which will be available alongside The Master Chief Collection release and an overview of the major changes taking place to each game.  The launch multiplayer playlists were also announced as well as every achievement under the sun that includes 4000 gamerscore across 403 achievements.  This is a packed week of info, so buckle up Spartan!

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Podtacular 444: Keys to the Canon

Not much news this week as we gear up for the last month before the release of the Master Chief Collection, so this week’s Halo Bulletin is filled with more of that juicy canon everyone loves.  This week, GrimBrother One, one of the newest writers to the 343, continues his Canon Fodder section talking about how the Pillar of Autumn seemingly made their way to Installation 04.  If you need a refresher or haven’t read the original Halo trilogy, then take a read.  Bravo also answers some questions regarding Halo: CE and gives us a couple of screenshots as well.

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Warlord Announced as the Final Map for Halo 2 Anniversary

HALOFirst04_1280-1412384871316_largeIGN First’s game of the month for October is Halo: The Master Chief Collection and for their first day of coverage, they have come out with a big one.  IGN officially announced Warlord, a remake of Halo 2’s Warlock, as the final map for Halo 2 Anniversary multiplayer.  In the reveal, they have an eight and a half minute walkthrough of the map with Certain Affinity’s Max Hoberman and another with 15 minutes of gameplay with Team 343 vs Team IGN.  In the walkthrough, there are a few new new jump ups in front of each of the flags and the Sentinel Beam has been confirmed and also is more powerful than it’s Halo 2 counterpart.

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Guest Editorial: We’re Right On Schedule for New Gen Halo!

gagnon-ramblingsI remember a year ago, when it was the Xbox One itself that was what so many of us were waiting for. Now of course for so many of us it’s the Master Chief collection this time around that’s having us wait. I truly believe were all in a better place now. Even though a lot of us, including me, wished a Halo title would have been available at the same time as Xbone launch (Don’t count Spartan Assault as a real Halo title, it’s another genre game based on Halo). Hindsight allows us to say it’s a good thing they weren’t out at the same time. Cue this week’s blog.

Now last year, of course, was the whole infamous Microsoft unveiling of the Xbone: no disk, no resale, sharing games in a unique way and the yadda yadda that caused many a hair to either turn grey, fall out or perhaps even turn grey and THEN fall out. Personally it’s out there that I liked alot of the proposed original vision of the console, but in the end of course they retracted so much. Honestly, that is not what I wanted to discuss here now though.

Face it, so many of us Halo nuts last year, prior to the Xbone launch, thought one thing: “the next Halo will be new gen exclusive, so yeah… I will own it one day!” It was the whole soap opera of the next gen saga that had me worried, like so many others. I just wanted Halo on the next gen.

Personally, I took the Xbone plunge in March of this year. Launch day for Titanfall was launch day for next gen in my home. I figured a lot of the bugs were being worked out on the console. There was no glaring defect like the RROD, and I wanted to get used to the new hotness. Even in the 5 months since I got the console, the monthly updates have brought it into a very stable machine that has become the home entertainment system Microsoft told me I needed when I said I didn’t and now I would be hard pressed not to have!

The Master Chief Collection is a massive injection of Halo to the next gen, if you’re on this page reading this, you’re a fan of Podtacular, and you know what it brings to the table! My point is that I believe it’s a good thing that we get MCC a year after the Xbone launch.

The whole console launch saga is over; we are familiar with the console. Microsoft has worked out what are normal bumps in the road with a new console launch. Updates that have taken used feedback into account have been implemented. The time is simply perfect for Halo now on next gen.

Launching the Xbone with a real Halo title last year would have been a potential negative hit against the game. Put simply, any knock in the Xbone’s workings that would cause say, serious issues with servers and the console itself, would reflect bad on the game. Imagine a week with no online multiplayer because of the console’s shortcoming on launch would kill the momentum leading to Halo 5 amongst other things. It could kill the community being interpreted that Halo on next gen was a failure for reasons not tied to the actual game itself.

While I don’t give carte blanche to everyone, I tend to accept professionals as knowing what they do well. I assume a doctor in neurology would know about the brain better than I do, that a lawyer would know how to best represent me in a court of law, and yes, that a company that makes video game consoles would understand the dynamics of launching a console. Like with any endeavor, you must make a plan from initial sketches and vision to the final update in the life cycle of a console 10 years after the fact. It’s a road that has bumps you didn’t foresee and most of you did and were ready to avoid or react to best way possible. Professionals are doing what they do because that’s what they are professionals in.

The brains behind Microsoft and 343 are professionals that do their job better than most you and me would do. (Even with my stint doing graphics in PC gaming that I did so well at.. I don’t do it anymore! Lol!) You could also look at us the rabid, crazed Halo fans doing our jobs by wanting, thinking out loud, applauding, begging and sure, even griping and lamenting about the future of Halo. The circle of gaming life!

Now was Microsoft playing it safe to have Halo hit Xbone a year later after launch? Probably not, as MCC wasn’t ready, but really, I think it’s a good thing it has worked out that way!


You can find out more about Gagnon 30 on Twitter (@Gagnon30) and on Facebook (Ramblings From The Eating Bed)

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Podtacular 443: Amending Cartographer

A little while ago on the podcast, we mentioned a project harkening from the PC side of Halo called SPv3, a Halo: Custom Edition. While we were at Pax Prime in Seattle, we got to meet up with Masterz1337, one of the team members of Custom Map Team, who is developing the mod.  SPv3 is a completely re-envisioned version of the original campaign with their own additions of new weapons, updated textures, new enemy classes from later Halo games, and much more.  It all runs at 4K for computers that can support that display resolution.  The mod is slated to start releasing in November, just after the release of the Master Chief Collection.  For more information about the mod, head over to Halomods.com/CMT.

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