Lockout Officially Joins Halo 2 Anniversary

pax-2014-halo-2-anniversary-concept-lockout-ice-and-fireEarlier this morning, Gamespot reported that Lockout has officially been announced as the 5th map for Halo 2 Anniversary.  No Halo 2 remaster would be complete without Lockout and the many memories it has for Halo fans.  We’re hoping we will see some Lockout gameplay at Pax Prime and the Pax Showcase (detailed in this week’s Halo Bulletin).

Concept Artwork

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Screenshots

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Elbow

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Lift

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Shotgun Hall

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Podtacular 439: Show Me The Showdowns

Just when we thought one Showdown was enough, 343 has announced in their latest Halo Bulletin that Pax Prime will feature it’s own Showdown on Halo 2 Anniversary.  We were very excited to watch the Gamescom Showdown finals and see European pro team TCM take home the first place prize.  Now we have the Americans to give their go at Halo 2 Anniversary for the same prize purse of $10K.  If you’re going to be at Pax Prime this year, you will have the opportunity to play for a spot in the Showdown at the Astro Gaming booth with games of the showdown being broadcast on Saturday and Sunday.  Also on Saturday is the Halo panel at 11:00A PDT with more delicious Master Chief Collection goodness.  Make sure you hit us up on Twitter if you’re going to be in town next weekend.

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Dive Deeper into the Master Chief Collection from the Gamescom Xbox Booth

gamescom-2014-halo-2-anniversary-multiplayer-sanctuary-concept-cliffFrom Gamescom, 343 Industries continues to gives us more tidbits of information expanding on the announcements made during the Xbox briefing on Monday.  From the Xbox booth they have had two streams covering different areas of the Master Chief Collection.

Halo Channel and Halo 2 Anniversary

On Tuesday morning, Geoff Keighley sat down with Kiki Wolfkill and Dan Ayoub.  The first part of the interview focused on the Halo Channel, which is not a replacement of Halo Waypoint, but more of an evolution of it.  Kiki explains that the channel is designed to behave like premium TV programming and is geared to be an interactive entertainment channel.  One example of this is the Halo Bulletin will become a weekly video production that will be featured on the Halo Channel.

In the second part of the interview, we learn that the Halo 2 Anniversary soundtrack is being recorded at Skywalker Studio and will more closely resemble the original Halo 2 Soundtrack than the Halo CEA one.  This is to give the music higher fidelity sound and provide a better surround-sound mix.  Halo 3 and 4 are getting a few technical tweaks to take advantage of the Xbox One hardware including changes to the lighting systems and shaders.  Dan, when asked about ranks, also said each game in the Master Chief Collection will have it’s own ranking system, and not one across the entire collection.

Shrine (Sanctuary)

Wednesday morning, Andy “Bravo” Dudynsky sat down with Certain Affinity’s Max Hoberman to talk about Shrine, the remake of Sanctuary for Halo 2 Anniversary.  Along with the major changes to scenery and environment, the map has a few changes that is similar to the remake treatment we saw in the Halo: CE Anniversary multiplayer maps.  The changes provide more choices for players to get around the map and strategize.  Assault rifles have been introduced to the map and the middle sword has been replaced with a rocket launcher.  Spawn points have also been slightly altered and in conjunction with the spawn system getting some tweaks itself.  Max also mentioned an article he wrote that was published on B.net about how the stats and ranking system worked for Halo 2.  It’s since been lost on Bungie’s website, but we’ve managed to find it and post it here.  The quick and dirty is that it is a modified Elo system with a zero-sum at rank 15 (for all you statisticians who knows what that means).  Below are some screenshots from Wednesday’s stream that were pointed out as new changes to the map.

Shotgun hall lifts helps players get out of being cornered with no way out.

Shotgun hall lifts helps players get out of being cornered with no way out.

A shoot-able switch resides on the top of both bases to activate a waterfall around each base.

A shoot-able switch resides on the top of both bases to activate a waterfall around each base.

Active waterfall presents a line of sight barrier that can be used defensively or offensively.

Active waterfall presents a line of sight barrier that can be used defensively or offensively.

A new jump up is available from the courtyard to carbine.

A new jump up is available from the courtyard to carbine.

Grenades in Halo 2 Anniversary have dynamic lighting effects on environments.

Grenades in Halo 2 Anniversary have dynamic lighting effects on environments.

Shrine has rivers and creeks flowing all through the level.

Shrine has rivers and creeks flowing all through the level.

Running water is present almost everywhere on the level.

Running water is present almost everywhere on the level.

Map redesign gives unique views to players giving them awareness of their location on the level.

Map redesign gives unique views to players giving them awareness of their location on the level.

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Podtacular 438: Shrine

Continuing our Gamescom coverage, more details about the Master Chief Collection continue to surface from interviews with 343 Industries to YouTubers uploading gameplay footage from Halo 2 Anniversary Multiplayer. Since the Xbox briefing on Tuesday, Xbox put on two different streams to dive further into the information presented during the briefing.  Our next glimpse at the Master Chief Collection will be at Pax in two weeks.  Meanwhile, we wrap up our Gamescom coverage and can’t wait to get our hands on it in Seattle.

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Delta Halo Gameplay from GamesCom

gamescom-2014-halo-2-anniversary-establishing-delta-halo-bridgeAt E3, we got our first looks at the remastered Halo 2 Anniversary Campaign on Cairo Station, the first playable mission in the game.  At GamesCom, 343 showed off live gameplay from Delta Halo during the Xbox Press briefing and in subsequent streams throughout the week.  The remastered campaign will feature instant switching between old and new graphics running at 1080p, 60fps and have Xbox Live Co-op campaign for up to two players.

Comparisons

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Bridge

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Honor Guard

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ODSTs

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Sniper Paradise

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Podtacular 437: Gamescom 2014 Halo Debrief

Gamescom has been a whirlwind of Halo information and juicy details on the upcoming Master Chief Collection. At the end of the Xbox Press event Tuesday morning, Halo took to the stage to tell us about the upcoming Halo Channel App for Xbox one and Windows 8.1 devices, more details on the Halo 5: Guardians Multiplayer Beta, live gameplay demo of Delta Halo, and Sanctuary unveiled as the next map to officially join the Halo 2 Anniversary multiplayer experience.  On this impromptu podcast, we discuss everything revealed during the Halo presentation and other information released throughout the day.

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Sanctuary Joins Halo 2 Anniversary Multiplayer

gamescom-2014-halo-2-anniversary-sanctuary-faceoffDuring yesterday’s Halo presentation in the Xbox briefing, Sanctuary was officially announced to join Ascension, Coagulation and Zanzibar in Halo 2 Anniversary Multiplayer.  Sanctuary is one of the more iconic competitive maps from Halo 2 and earns a well-deserved spot in the remastered multiplayer experience.  Two more maps are yet to be revealed with Lockout being unofficially announced by Frankie on NeoGAF, and Beaver Creek being speculated from it’s appearance in the Halo 5: Guardians Multiplayer Beta trailer.

Comparisons

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Sanctuary Comparison – Tomb of Heroes

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Sanctuary Comparison – Ancient Secrets

Concept Art

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Screenshots

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