Podtacular 783: E3 Infinite Hype

Due to some unfortunate technical issues, this podcast that was originally supposed to release on Friday is being posted on the Monday after the Xbox and Bethesda Showcase. So, while this is coming out after the showcase, here’s our pre-E3 thoughts on what we were hoping to see from the showcase related to Halo Infinite. We were joined by 405th members NobleofDeath16 and MightyMarkProps along with some special returning guests CMNeir, Fuchs, Hoss Sauced and from the Podtacular community, MHCosplay. Tune in later this week for our post-E3 thoughts and reactions with even more guests!

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Podtacular 782: Infinite News Delay

We were anticipating the latest Inside Infinite update this week on Halo Waypoint, but the surprise announcement of the Xbox and Bethesda Showcase coming up on June 13th has made other plans. Although we were hoping to welcome back Godzilla T with some new juicy Infinite news, we take a look at the latest official updates and some initial thoughts on what we hope to see during the showcase.

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Podtacular 781: Dream Smash and Run

After the smashing success of the first of DreamHack’s DJBluePDX Grifball Summer Series, it’s back this weekend with Halo: Reach. Back in his co-host seat, DJBluePDX is joined by the owner of PlayGrifball, Rage More Nerd again to draw the bracket for the second tournament in the series. After an action packed Halo 4 tournament, we’re looking forward to seeing what the differences in Reach will bring to the game play. Tune in on Saturday over on DJ’s stream on Twitch for the best in Grifball action.

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Podtacular 780: Put A Pen In It

This week is a bit of a slower news week, so we reached out to probably the biggest and longest time supporter of the show, PensHalo. While this isn’t his first time on the show, he’s been single-handedly supporting the podcast and community and is big into the lore of Halo. Pens has an extensive timeline that breaks down the chronological order of the games, novels, comics, ARGs, audio recordings, movies/videos and anything related to the official lore. We’ve got the playlist updates for the month of June, a sneak peek into Season 7 flight content and a new Canon Fodder. Next week, DJ and Rage will return for the second Dreamhack Grifball draft, so tune in live on Twitch at 8:30P Eastern on Thursday if you want to be part of the recording.

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Podtacular 779: Practical Figures

Halo figurines is nothing new and taking pictures of scenes with them in battle scenes is always a treat, but our guest for this week takes it to another level with practical battlefield effects and the latest Jazwares figures has spiced up Mooreshots‘ pictures to be a truly unique work of art in the Halo community. Join us as we explore the person and the method behind the practical art that makes up some truly inspiring photos and even get some hints about his upcoming big shoot.

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Podtacular 778: Project Mjolnir

Every once in a while, the community takes it upon themselves to pursue an ambitious project let alone make something that nearly every Halo fan has dreamed of. Installation00 has taken on the monumental task of attempting to create a Mjolnir Mark IV suit of armor with modern technology. With his continued growth on YouTube and the major success of his various video series, he’s taking his experience in mechanical engineering to attempt something that has never been done before (as far as we know). On this episode, we talk to Installation00 about the inception of the project and what he hopes to accomplish throughout the 18-24 month journey. If you want to help him bring the Mark IV to life, head on over to his Go Fund Me campaign and show him some love.

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Podtacular 777: PC First Class

It’s the end of the month, which means another Halo Infinite update. This month, we get our first looks at the first class treatment Halo Infinite is getting for PC, from super ultra-wide support to triple key-binds. This will be the first time a Halo FPS title will get a simultaneous PC launch with console, let alone undergoing the same development process and not being a port. While this update is PC focused, not all of the information is PC specific, but shows how they’ve approached development for the entire platform supporting the game. Nuances in development that were not of major concern for console get a new perspective and PC will coexist with console natively out of the gate.

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