Podtacular 275: Bulletin Update

The Halo Bulletin this week was filled with many questions that the community had regarding the information release on Halo 4 this week. Unfortunately, we weren’t graced with many answers as 343i is still holding some info up there sleeves. They can’t give us all the details just yet: where’s the fun in that? We did get a few solid pieces of information though which is the topic of discussion in today’s show. Enjoy

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Let’s Play 20,000 Questions!


Get ready, because this week’s bulletin answers a Grunt-filled truckload of questions posed by the Halo Community. Of course not many details can be divulged at this point, but Frankie did give us some specific answers to some questions. The Covenant are making a return, there is not a “perks” system that is similar to any existing game system, there is no beta planned in the game build, and assassinations are back, baby! There are, of course, more pieces of information to take away from the bulletin, but we will discuss them in the next podcast. If you have any questions or thoughts about the reveal or bulletin, send us an e-mail (green button).

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Dynamic Lighing in Halo 4


One of the things I haven’t seen discussed in great detail is something that was pointed out in IGN’s Rewind Theater. The dynamic lighting makes a big presence in the campaign and multiplayer aspects of the game. While global lighting will still be a factor in game, it looks like the graphics engine has gotten a major overhaul including enhanced real-time lighting effects. It will be interesting to see how this effects forged maps that are completely enclosed.

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Podtacular 274: First Look at Halo 4

Yesterday, the first bulk of Halo 4 news came spewing down the pipes of the internet. There were interviews, analyses, and of course the main attraction: the first look video released by 343i. Of course, we have our own opinions about what we saw. Most of what we watched or read yesterday was good news, but there were definitely a few talking points that has us cautiously optimistic. Joining us for our digest is Kete from The Running Riot and CMNeir and MidgetDance from Halo: Reach Tricks. Enjoy

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Dissecting the “Making of Halo 4” Video Documentary: Scoring System

Over the next few days and on our next podcast the hosts here at Podtacular are going to be breaking down the newly released video documentary / trailer that was released for Halo 4 this week. Look forward to our newest episode featuring other prominent community learders from around the Halo Universe. We recorded the episode last night and I’m sure you’ll enjoy it once we release it to everyone.

The first thing I am going to break down from the video are two tiny points in the game where the score changes for one team. Both of these clips show that the game type is BR Slayer and they pretty much show the same thing happening, a player kills another with the BR from the result of a headshot. I am going to link both of these two clips now.

Clip One
Clip Two

As you’ll see that in both of the clips once the kill is achieved the player’s team gains ten points. In the first clip you’ll notice where two medals pop up both of which indicate a “5” under the medal. It would lead me to believe that the ten points the player racked up for his team were the result of these medals. In the second clip the same situation occurs but it doesn’t last long enough to see whether or not any medals are the result of the ten points. You’ll also notice that in each clip each team’s scores are not divisible by ten. So to think each team gets ten points for a kill cannot 100% certain nor can it be ruled out because we do not know what else a player could get points for.

Personally, I don’t like the idea of getting points based upon medals. 343 might change my mind once I start to play but for now I am hoping that these results are either wrong or that it is just an option that is selected for scoring type.

What do you guys think? Sound off in the comments below.

(I know they aren’t really video clips but are animated .gifs I just assumed it would be easier for everyone to see.)

edit: Thank you to BrentGamer for reminding me my eye sight sucks and I cannot do math.

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Waypoint Shows Us A First Look at Halo 4


Waypoint released their first behind the scenes look at the development of Halo 4. This includes a video that has been put up on YouTube and Waypoint. There are lots of little tid-bits in the video to take away, which we will be discussing tonight in our podcast. The key points that people will probably take out of this video are the changes they’ve made to Master Chief and his armor, the changes to the returning Battle Rifle, and the two multiplayer maps shown: Warhouse and Wraparound. We’re bound to see more news throughout the day, so stay tuned as we aggregate all the info.

In the meantime, Kiki Wolfkill was interviewed over at Game Trailers where we learn that Halo 4 takes place 5 years after the end of Halo 3. The game’s release is also marked for Holiday 2012, so it will probably be the best present you’ll get this year.

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Podtacular 273: ATLAS, Custom Challenges, and Waypoint Updates

We’re back after about a month off. Dust Storm is finally getting a job, GLewis is done with school, and our newest co-host is along for the ride. We’ve seen a lot of changes in the community of Halo with constant changes to Halo Waypoint and the addition of ATLAS and Custom Challenges. This week’s show dives into what we think of all the changes that 343i has made and what direction Waypoint is headed in. Enjoy

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