Halo: CE Anniversary Review

JVB has been kind enough to write a review on Halo Anniversary that releases tonight at midnight.  There are some nice little tid-bits in it, so take a read.

– Halo: Combat Evolved Anniversary
– Microsoft Studios
– 343 Inustries/Saber Interactive Inc./Certain Affinity

Halo: Combat Evolved Anniversary Review

Ten years ago, Microsoft and Bungie studios released Halo Combat Evolved for a new console called Xbox. It was a launch title that would help the Xbox become a legitimate player in the console market, and the reason why the First Person Shooter genre made a successful transition from PC to home console. An engaging science fiction story, about courage, survival, and sacrifice — with good visuals, AI, and level design. And you can see why many Gamers lost nights of sleep playing 4-player coop, and LAN Parties.

The story of Halo CE is well known: It takes place after the invasion of Reach — which you escape on the Pillar of Autum — and head towards an unknown structure in order to escape a fleet of Covenant ships.  That scructure is called Halo, and with the help of the legendary Video Game icon: Master Chief — you discover the true nature Halo, and the many races that make up Convenant force. Yes, this is all familiar but thanks to the integration of Terminals available on each of the 10 levels — the Halo CE story receives welcomed extension. It is recommended that you find these terminals for the pure sake of it’s narrative, production value, and possible Halo 4 tie-in.

The enemy A.I for Halo: CE Anniversary is still as tough as ever. They will flank you, or hide behind cover if injured. I wish I could say the same for your allies. If you let one of the Marines drive a vehicle for you: Good luck! You will be frustrated by their lack of navigational skills. But they will help you during firefights, so they are not a total waste of development resources.

Controlling your super soldier is smooth. The button layout from the original Halo CE utilized black and white buttons, so 343 Industries had to intergrate Halo Anniversary with the S controller. Which means that the old scheme will now be used with the bumper buttons. The thing that you will need to get used to is the fact that Master Chief cannot take damage from falling off of high places. And since John 117 has some weight to him, jumping from ledge to ledge will take some time to get used to. Vehicles are just like they were in the original: meaning they feel slow, and you cannot mount onto enemy vehicles. You can use the Kinect to throw grenades, activate analyze mode, and switch between classic and modern graphics. The Kinect functions will be available through an update on November 15th.

I was really impressed with the visual touches that are in Halo Anniversary. You will instantly see a significant visual upgrade right from the opening scene — which begins where Halo Reach left off. Everything looks sharp, and colorful. The level design feels dated due to seeing corridors, and environments that looks the same throughout your play session. While it’s not in the same graphical level of Reach, it is still a good upgrade, and not just a HD port. An option to play the game in 3D is available if you own a 3D-TV.

The remastered audio is amazing! The guns, vehicles, enemy weapons, and soundtrack has never been so crisp. This is all done in surround sound, so use your stereo, or headsets to experience the sound in all it’s glory.

Some of your favorite multiplayer maps will make it’s Xbox Live debut with the same visual upgrades that you witness in the campaign. Damnation, Beaver Creek, Prisoner, Timberland, Headlong, Hang ‘Em High, and a Firefight only map, Installation 04 will keep you busy. You can also play online coop with another player over XBL, and locally. And in case you were wondering — these maps are available in Forge mode.

There are some neat features added to Halo: Combat Evolved Anniversary, like Halo Waypoint intergration, Skulls, and Terminals. Once you have unlocked all of the Terminals, you can view them from the menu, and experience them at your leisure.

During the decade since the introduction of Halo: CE, we’ve seen sequels, various titles that involved the Halo universe — ODST, and Halo Wars — books, merchandise, and Anime. And the community that was spawned from the Halo franchise is unlike any other. So it was wise for Microsoft to re-release the classic that started it all. My son is a huge Halo fan, but never had the experience of playing the original in it’s entirety. So when he was told that there would be an updated version of CE in November 2011: He was psyched. So was I — along with millions of Halo faithful. But those new to the franchise — or just getting into it — should play the legend of Halo: CE Anniversary. Why? Look at your favorite FPS, and realize that there is a little bit of Halo in all of them. Whether it’s an emphasis on level design, storytelling, or innovations in game-play mechanics — Halo made that possible by introducing those key elements into the First Person Shooter genre. You owe it to yourself to buy this classic Video Game.

My grade: A

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Decade Finale Podcast

We are ready to wrap up our saga tonight with the final decade show, featuring the history and evolution of Halo.  Tonight’s discussion will be focused around what we all know and love: the multiplayer.  We were bewildered with maps like Sidewinder, Hang ’em High, and Blood Gulch.  And with the release of Halo CEA being only three days away, we are going to be able to relive some of those classic moments.  Make sure to come join us live on Ustream.tv at 19:00 Eastern and relive those moments with some of the top community leaders.

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Final Podtacular Decade Show

This Saturday, we will be having our final Decade show.  All of those long hours that you have spent listening to us ramble about the game we all love and care about is about to come to a close, but not to worry.  We are looking forward to this panel being as great, if not greater than our other panels.  We will be focusing on the multiplayer and other aspects of the Halo game, like Forge and Theatre.  There will be lots of big names there and as usual, will be broadcasted live at 7:00PM Eastern.

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I Went as a Skull!

This week’s Halo Bulletin is littered with Haloween-filled content.  Some of the people in the 343 office decided to dress up.  Frankie as Spock… still not sure how I feel about that.  All the skulls that will be in Halo CEA have been announced: now we just have to go find them.  In the meantime, if you’re planning to stay up for midnight launches of CEA, check the bulletin and see if there’s a Microsoft Store near you that will be throwing a party to celebrate.  You can also check out the official Campaign Trailer and High Noon Gameplay.

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Data Drop Discussion

Over the past two months, we’ve seen ONI Data Drops pop up on Waypoint that has given us some background information on some of the things that were happening within ONI during the events of Reach.  One of the mysterious things contained in these drops is Operation Red Flag.  We are going to have a discussion about these Data Drops on this week’s podcast on Friday.  If you have any questions or comments on the information contained within, please send us a submission.

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Ready for Duty

The Official Campaign Trailer for Halo CEA popped up in several places this week and is now on Waypoint.  For most of us veterans, it’s a nice flashback to the original experience that we’ll see with awesome new graphics.  For people that might not have gotten their start on the original, it presents a nice bridge between Reach and CEA.  Go check it out.

EDIT: They’ve uploaded the trailer to YouTube, which you can watch below.

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Podtacular 267: Waypoint Playtime

This week, we have the pleasure of having Waypoint Moderator and machinimator CruelLEGACEY on the show to talk about his recently concluded season 2 of Playtime. We talk about how he developed the idea behind season 2, how Playtime came to be, some of his Waypoint responsibilities, and more. And for the kids, we have a little mock interview with Cobra where we ask for his impressions on what happened during the series thus far. Enjoy

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