One of the oldest communities, even older than Podtacular has the mission of being the knowledge source for everything in the Halo universe. Tackling such a large feat is Halopedia, a fan-managed wiki that encapsulates so many facets of the franchise that you’re bound to run across something you didn’t know. Two of the staff members over at Halopedia, CIA391 and Dab1001, join us for this interview where we talk about the history of the site and community, how it helps ensure accuracy of the information users add, how squishy the universe lore actually is, and a secret little function of the website that they decided to share with our listeners. If you catch the tip at the end of the show, let us know what you think of the effect.
Halo 4 has finally landed on PC joining the Master Chief collection and for a game that has really kicked off a lot of how we got involved with the Halo community, it’s only fitting that we talk about what really speaks to us about the game. It introduced new story telling and features to the franchise that has helped shape the last decade of Halo and while no game is perfect, it brought a lot of things we hold dear to our Halo experience. We’re excited to see new players get to experience the franchise in a whole new way as PC players continue to fill in and experience these later Halo games first hand.
Machinima Monday is here once again to bring the Machinima fun to all Halo fans. This week we’ve got a blast from the past. Originally airing in 2005 and featuring the fan favourite game Halo 2 is ‘The Codex’.
‘The Codex’ is a 20 episode Halo 2 Machinima that was very much so loved back in 2005. Whilst the sentinel beam scope as the camera and 240p resolution might put some people off by todays standards, it was the standard way to make Machinima back then. It certainly does make some of us older Halo fans realise our age that’s for sure.
Back to the series itself though, it’s long. Due to its 20 episode length, a summary would be quite difficult, so I’ll let the description of the first episode do the talking. The description for episode 1 of ‘The Codex’ is as follows:
The Praetor, a high-ranking Covenant general, is brought before the Council to be interrogated after he rushed in to investigate a signal he believed was coming from the ancient Forerunner structure known as The Codex. His failure to alert the proper religious authorities made him the subject of great suspicion, but he is able to prove himself innocent of malicious intent.
Due to his legendary skill, he is given command of the invasion of the planet Ariaos II and the capture of The Codex. Meanwhile, the Spartans detect the Covenant invasion force en route, and begin to make preparations for the defense of the planet.
With such an in depth plot and many of characters involved, it’s understandable that it’d take more than a few episodes to cover. ‘The Codex’ really is an example of classic Halo machinima, because the quality, storytelling and effort is all clearly visible, even by todays standards.
Unfortunately, the Codex Crew as they were formally known don’t make Halo content anymore. The uploader of the Machinima, Edgeworks Entertainment, doesn’t focus on Halo content these days, but it’s nice to see that ‘The Codex’ is still up for us all to enjoy.
After our little rant last week, we’re talking about one of the things that excites us the most with Infinite, having the Banished being the main antagonist. We thoroughly enjoyed the story told in Halo Wars 2 and the possibility of continuing that story in Infinite is a great way to experience the Banished in a new way and some differences fighting them compared to the Covenant. As usual, we have our Halo and community updates as well.
Machinima Monday is here once again to feature an incredible Halo themed Machinima. This week, we’ve got a treat from the well known Halo content creator Ascend Hyperion. The name of this featured Machinima is ‘The Halo Discord In A Nutshell’, so the name really speaks for itself.
The description of this Machinima fits almost perfectly with the title. It goes as follows:
The official server for you to complain about Halo and get banned in the process!
Pretty much just what we imagined it to be like right? The description is just a taste of what’s in store though, as the actual Machinima really knocks it out of the park with its recreation of what being in a Halo Discord server is like.
The comedy combines various character types and Halo fan stereotypes to achieve peak comedy. This large range of characters means there will always be at least one character in there that someone can relate to.
If you liked this Machinima, I’d seriously recommend checking out more from Ascend Hyperion. Ascend makes a ton of none Machinima related content too, so there’s always new and interesting things to watch.
The past couple of weeks has definitely shaken up the community with the announcement of coatings replacing primary and secondary armor colors and the departure of Chris Lee from 343. While we still don’t know a lot about Halo Infinite and the inner workings of 343, the community is in an uproar and people are trying to spell doom for Halo Infinite. With that said, we’ve taken this episode to talk about how we should respond to this news and any future news we may hear about game development or employee changes. It is time for the Halo community to stop being divided and stirring up dread and find ways we can support people with different opinions and show support for the studio in these challenging times. We all have our concerns and we want to see Infinite succeed, so we hope you’ll listen to the whole show and join us in being a positive influence for the Halo community.
It’s the season of Haloween and there’s some spooky stuff happening in MCC, infecting playlists, challenges and undoubtedly, community content to come. Joining us for our little adventure though the latest community update and content is Andrew from TeamRespawn, on of the more well-known Halo Wars communities. Although the RTS games aren’t 343’s main focus area lately, there’s surprisingly a solid player-base logging in and playing matches every week.