Forger Fridays: Ducain23

Forger Fridays are here once again. During these features, we feature some awesome Forgers in the Halo Community. This weeks feature will be a very well known forger, Ducain23.

Following the regular Q&A style format of Forger Friday, I asked Ducain23 a few questions regarding his forge creations and plans, so please enjoy his answers below.

Question: When did you first get into forging?

I got into forging back whenever it first released in Halo 3. I didn’t forge much because, well, Halo 3s forge is…..it was great back then for the time, but I hated doing the ghost merging to try and make objects float or merge together.

I made one tornado map which used ghost merging and I was like “I’m done” after that. I think I made one other map that didn’t use ghost merging that was just flat on the ground. After the ghost merging that tornado map I was like “I’m not doing this anymore.” It was just ridiculous.

I started getting more into Forging was with Reach, whenever that released, cause they added phasing and of course forge world and all the new objects and everything like that. That’s when I really started getting into it and I started forging a lot.

I came out with a new map every few weeks. At the beginning it was probably more like a map a week.

Question: What has been your favourite Halo game to forge on so far?

It has to be Halo 5, just cause of the sheer amount of stuff you can do in the game. For simplicity sake Reach is really simple. I know a lot of people really love Reach’s forge just because it’s a lot more simple.

Halo 5 forge, the controls are different but once you learn the controls that’s not an issue. It’s much more intuitive. I can forge through a map much quicker than I can on Reach with Halo 5s controls just because it feels better once you get used to it.

They do have tons of objects in the game (Halo 5). I can’t even remember the amount of objects that they have in the game but I know they have a ridiculous amount. Sometimes it can get a little bit overwhelming in Halo 5 cause you’re like “Where is this object?” When you’re looking for this specific object and you’re like “I’m looking for this specific object and I don’t know where to look for it.” because there’s so many different objects.

It does get a little bit overwhelming sometimes with Halo 5, but once you get used to it, the amount of things you can make in the game is just mind-blowing. That’s why I’m really excited about Infinite, because if all they do with Infinite is make a more stable version of Halo 5s forge, then I’ll still be happy.

Question: What game modes are your favourite to forge maps for?

Naturally I’m known as the race person. Race is something that I love making. I still make mini games and BTB maps periodically, so I still like making that stuff. One reason why I still like making race maps, and it’s a pretty big reason, is that people don’t need a fully lobby or anything like that to be able to play race maps.

If you do a BTB you need a full lobby to play it, at least properly. It’s the same things with mini games, you gotta have people to be able to play a mini game. The good thing about race is that you can have two people and the both of you can just go and race.

That’s one thing I actually talked about on my stream, I was just saying that this is one of the reasons I love making race gametypes, because at the beginning of the stream, we were only able to get like two other people in the game lobby.

Also, a great thing about race is that you don’t have to worry about frame rate. With competitive maps and BTB things, you gotta worry about frame rates if you have too many objects on the map and you gotta worry about spawns and weapons placements and everything like that. With race you can flood a map with aesthetics and make it look really beautiful.

Question: Are there any recent or current maps you’ve worked on that you’d like to talk about?

I think I have like 8 maps that are finished, they’re just waiting for me to make a video about it so I can release them.

I don’t know if you know, Alpine Rally in Halo 5 was made by 343. It’s a race map that was put into action sack and it’s not a good map. You can tell that whoever made it at 343. they’re a good forger but not a race forger. It had a lot of issues, so I kinda remade that map just to make a better version of it.

I have one called ‘The Darkness’ which is a completely pitch black map where you can’t see the track. All you can see are little lights at the side of the track, so you have to stay within the lights.

I have one that’s a community race track, where like 9 people worked on a race track. We all jumped in at different times and started messing with the track and built their own little section. It was pretty cool to have everyone’s style of race track kinda meshed into one with that.

I have an underwater race track that I haven’t finished. I remade my original Halo 5 race track, the first one I made, the ‘Cliff side mine’ one that I haven’t released yet.

I’m actually making the Halo Infinite demo before you go up on the elevator. Like the entire ground area, I’m making that and I’m probably gonna make it into a race map cause why not. I got a lot of stuff.

I’ve got one that isn’t a race map. It’s called ‘Atlantis’ and it’s an underwater BTB map. It’s personally one of my favourite BTB maps that I’ve ever made because it’s very vehicle focused.

A lot of people whenever they first played on it were like “This is like a BTB race map.” There’s jumps and things that warthogs can jump off of. Everything’s gotta land perfectly. There’s some nice technical areas that you can drift through, but there are some pillars, so you gotta be careful so you don’t clip the pillars.

It’s definitely a lot more of a vehicle driving BTB. I still gotta adjust it where the Warthogs spawn and add a few more weapons in there to combat the vehicles. I think the aesthetics of the map is pretty cool. It’s underwater naturally since it’s Atlantis.

Question: For those who want to check out maps you’ve made, where can they do so?

Naturally my entire map thing is on my file share. My gamertag is Ducain23 so any maps I do release will be on there, so be sure to follow me on Xbox I guess.

The videos and stuff will be on my YouTube channel which is again, Ducain23. Also I play a lot of my maps anytime I forge over on Twitch. My Twitter is Ducain23 also. Everything is Ducain23. Another place you can find updates is my Discord.

That concludes the Q&A with Ducain23. The full exchanges between myself and Ducain23 would fill a book, so it’s been shortened for the sake of the Q&A. A big thank you to him for taking the time to talk with me regarding his experiences and plans.

The next Forger Friday won’t be too far away, so be sure to stay tuned here at Podtacular for more community related content. If you’re a forger and think your work deserves a feature, or if you’d like to recommend a Halo forger to the team, feel free to send a message my way on Twitter.

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Machinima Monday: LINEAGE: Huntress Volume II

Machinima Mondays is back! Well, it never actually went anywhere, but y’know, it’s back! This time with an awesome Halo 5 Machinima called ‘LINEAGE: Huntress Volume II’. This Machinima is the length of a short film, so it’s easy to follow, but also tells an incredible story.

You may notice this is indeed volume 2, well that’s because there’s a prequle simply called Huntress, which can be found on the Ascend Hyperion Channel. I’d recommend watching that before watching ‘LINEAGE: Huntress Volume II’. Anyways, back to the Machinima in question.

The description for ‘LINEAGE: Huntress Volume II’ is as follows:

In the direct sequel to Huntress, Agent 27, Naomi, takes on a journey to rediscover the past she had erased; all while trying to uncover a plot that could spell disaster for the UNSC.

Much like the description above, the Machinima itself is short and sweet. It really is a very well put together Machinima though, so the shortness isn’t too much of a worry. With amazing voice acting, camera work and incredible music, ‘LINEAGE: Huntress Volume II’ really does come together nicely.

One thing that isn’t short is the list of Halo videos on Ascend Hyperion‘s channel. From forge highlights to discussion videos, you’d be seriously missing out by not checking out the array of Halo content on that channel.

Video Published by: Ascend Hyperion

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Podtacular 747: How Nostalgia Hurts A Franchise (feat. SacredIconHalo)

There’s something that hooks us into a franchise and with one such as Halo, there’s many different facets of the game that get fans to dedicate hours to playing the game or investing time in other areas like the lore. While our nostalgia for a franchise can keep us coming back to it time and time again, it can also turn against us as our innate desire to resist change kicks in and any alteration can come across as encroaching on our experiences. In this episode, we discuss how nostalgia hurts a franchise in this two-part series in collaboration with SacredIconHalo. We are pleased to have their hosts Bryansbane and Jovialjoshy on to share their thoughts and contribute to the discussion. Over on there podcast, you’ll find a discussion on how nostalgia can help a franchise, where our very own Dust Storm joins SacredIconHalo for their latest episode.

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Podtacular 746: Take Heed

With Halo Infinite news subsiding for the time being, we have the opportunity to have another guest on the show and this week. We have one of our recent favorite content creators, General Heed on the show to talk about how he comes up with his video ideas and goes about producing them. We’ve got your regular updates and community news in the show as well.

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Machinima Monday: Operators

https://www.youtube.com/watch?v=vXiucGWpxCE

It’s time for Machinima Monday! This week doesn’t feature a multi episode Machinima or a 8 season long Machinima. This time, it’s a short but sweet Halo 5 film. ‘Operators’ Really does show that sometimes a standalone film can be just as jam packed with content.

Despite the title saying Halo 5 Short Film, the actual Machinima doesn’t really feature in game content. The Machinima as a whole is made up from CG, which certainly makes it stand out from the usual Machinima expectations.

The description of ‘Operators’ is as follows:

A year and a half in the making, Operators serves to be a short and sweet Machinima about an Army Special Forces unit, that gets paired against a persistent foe; turning their otherwise routine mission, into a chaotic conundrum. Operators utilizes the best that Halo 5 has to offer, in concert with post production special effects, to revive the identity of what a Machinima can truly become.

As mentioned in the description, ‘Operators’ was in the making for a while. A year and a half is a long time for a project, but it clearly worked out in the end. The acting, animation and story telling in ‘Operators’ is absolutely amazing.

BaconMedia, the creator of this video, has uploaded many more Halo Machinimas before and after ‘Operators’. I’d completely recommend checking out more of their videos on their channel, which you can find linked below.

Video published by: BaconMedia

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Podtacular 745: The Chuck and Craig Show

The dust has settled on the influx of Halo news from the last week and there’s so many new tidbits of info that came out after the campaign demo, like confirmed split-screen, co-op up to 4 players, and even after the podcast was done, multiplayer was confirmed to be free-to-play! Of course, the community has it’s fair share of complaints and concerns, some more reasonable than others. We discuss the latest community concerns and 343 responses to the overwhelming questions and criticisms. We highly recommend everyone head over to Halo Waypoint and read up on the Infinite Inquiries blog post. Also, joining the repertoire of DJ’s ever growing list of characters, we are happy to have Craig and the aptly-named Chuck (the grunt launched by the brute) as guests on the show.

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Podtacular 744: Halo Infinite Campaign Demo Reveal Discussion

The Xbox Games Showcase featured the latest information regarding Halo Infinite including the marketing teaser Become – Step Inside, a campaign demo and a campaign trailer. With the campaign demo, there is a lot to break down including new game play mechanics, weapons, Banished War Chief Escherum, new lore mentions, and an open world concept. Of course, everything we see is subject to change, but it gives us a pretty good idea of what we’ll see come November. It’s awesome to finally start seeing glimpses of what the next Master Chief story will entail.

Discussions with and about games on https://nimfomane.org
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