Podtacular 605: Our Halo Thankfuls

In the US, it’s the holiday season starting off with Thanksgiving, and with the Halo news running dry this week, we decided to go through the latest community update and say what we’re thankful for from the Halo franchise and the community we are so fortunate to be a part of. To our listeners who are in the US, hope you all had a wonderful Thanksgiving.

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Podtacular 604: Micro-req-actions

The holidays are back, which means we’re facing a lull of Halo news, but the never-ending controversy behind micro-transactions has reared its head again after an announcement from EA regarding Star Wars Battlefront II. It’s very evident that within the video game market, a lot of sustainability and longevity of games are coming in the form of micro-transactions and that is true Halo as well. We’ve seen it in Halo: Spartan Assault, Halo: Spartan Strike, and Halo 5: Guardians. While we anticipate the trend to continue, it’s good to analyze what’s out there and what we feel as Halo fans is acceptable and desirable for future Halo titles.

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Running From New Alexandria – The Significance of Jun’s Return to Halo

Perhaps the most potent corollary of Noble Team’s journey in Halo: Reach is the insidious feeling of absence which germinates during the course of the invasion, the nauseating compilation of genocide which mission after mission grew in intensity. The vacuous vessels which become our Spartan-III companions take on a deeper personality through the careful use of slaughter in the overall campaign, laughably emotionless on their own, but in synchronicity with the unsettling tone, off-putting and meaningful to the player. It can not be overstated that Bungie knew when to utilize the gritty bane of war to create an effective emotional connection in the place of character development, and the swift obliteration of Noble Team is what made their lone sniper’s mysterious disappearance so much more impactful.

Three long years after we stepped out of B312’s bloodied boots and turned our heads from the ashes of the glassed planet, Halo: Initiation granted fans a reunion with the vigilant eye of Noble, clad in a black suit rather than grimy Mjolnir. Jun-A266 had done what was necessary, securing a victory in the deliverance of Doctor Catherine Halsey off of Reach. He had walked away from perhaps the barbarous massacre of the Human-Covenant War, living to see the climax of the war, and the end of a twenty-eight year long conflict rising from the fervent zeal of false prophets.

The Spartan survived to see the day some thought would never come, the armistice fought and bled for by his closest comrades, allies left behind in the simmering glass fields of Reach.

“Look at this place. Used to be the crown jewel… Not anymore.”

Spartans as a collective were no strangers to tragedy, remarkably short life expectancies overshadowing the development of individualistic traits that impaired or hindered combat ability. Halo: Reach, and subsequently whatever scraps of Halo media have covered the tribulations of Noble Team, have exposited to us that the special warfare unit shared a robust bond during their brief time together. The crusade to rescue the planet from certain destruction is framed in an air of rapidly escaping hope, much like air discharging from a hull breach. Though these successively more harrowing scenarios illustrate the idea that the narrative’s objective is to be viewed through the eyes of player character Noble Six, it is felicitous to state that the sniper’s scope is now the most effective lens to peak through.

As the game progressed, each member of Noble Team died remarkably less optimistic that their sacrifice was for a greater good, and even perhaps for the safety of Reach. As the raging sun set on the ashen plains of a once lush planet, the only victory that had been directly secured by Jun’s team-mates was the invaluable time to strategize, to combat the goliath threat which loomed on the horizon, undone by its own schism.

The demise of not only Jun’s closest allies but his fellow humans on Reach plausibly inflamed already prevalent psychological issues, P.T.S.D. clandestinely lurking under the Scout-class Mjolnir, never quite rearing its terrifying head. Clasped in Jun’s hand was a fistful of arrows, but he no longer had the bow to launch them from.

“We are just like this rifle, Six. When we have done our jobs, we are discarded just as easily.”

Noble Three’s reintroduction into post-war society is in the wake of uneasy social and political footing, the place of dated Spartan candidates a topic of heated disputations both in-universe and surrounding the modern iterations. Jun’s proactive role in the Spartan-IV program is one to be examined and investigated, tying heavily into his encounters on Reach. Jun imprisoned much of his sentimental tenants after the genocidal campaign, restraining himself emotionally and getting progressively less humane as the battles toiled on. Even though he was outwardly viewed as dramatically more individualistic than most of his augmented siblings, the striking austere and callous rejection of the murders of Noble Team was disconcerting on a psychological level.

Having a vigilant eye for skill, Jun’s role as an adviser and leader for the newest generation of warriors also heavily ties into the above emotional absences. The Spartan-III’s best outward projection of his misery and regret is through reconstruction, desperately vying to rebuild the Spartan program. His requisition of a Mjolnir variant mimicking his own might seem outwardly conceited at its worst, but it becomes heartbreaking when Jun’s influence in the development of sets modeled after Jorge, Kat, and Emile is implied in their creation.

Despite ostensible evidence that Jun was not phased by the death of his team, minor actions such as these undoubtedly prove that Jun is internally grieving, and passionately working to resurrect the valiance of Noble in the only conceivable way he can. Though the band of warriors was burned to cinder on the fields of Reach, Jun could pass the torch of their heroism to the Spartan-IVs.

“During my last psych eval they asked me what I felt while reducing civilian unrest. I told them, slight recoil.”

While Jun’s follow-up appearances are welcome additions to the somewhat absent characterization Noble Team received in their only story, a fair few have voiced discontent toward the decision to unveil the Spartan-III’s fate. It is admittedly necessary to concede that the uncertainty surrounding Jun’s disappearance is cogent, but the void it leaves is far too pernicious when wholly vacant. Even putting this aside, the intrigue surrounding his escape from the smoldering remains of Reach is still somewhat intact, as the exact details of his departure are still intentionally vague in the lore. The objective of Jun’s character is far more credibly realized with the sniper as a vital part of the universe, leaving a voice to speak amidst the hushed silence that followed the Reach campaign. Jun can, by extension, more effectively develop the various vacuous traits of each member of Noble without aimlessly resurrecting them and undoing the impact of their collective demise.

It is entirely possible that Jun’s reluctance to recruit the rest of Alpha-Nine to the Spartan-IV program may have connected to his own trepidations, uneasy with the loss of Noble Team and striving to spare Edward Buck the same trauma. In his appearances following the events of Halo: Reach, Jun has been shown as dedicated, but never slipshod, efficient to a fault. Never a carefree man, nor one lacking in a visible code of conduct he wears on his sleeve, Jun’s strenuous slavery to the Spartan program remains an indomitable barrier in the path of recovery.

Jun-A266 is the easily most salient opportunity Halo: Reach has provided, a man that can single-handedly supply a satisfactory conclusion to a collection of arcs introduced seven years ago. The weight of Noble Team, their fighting spirit, genius, command, and wrath, all lie atop the shoulders of the lone survivor, a burden he cannot carry alone.

(Header image created in tandem by HaruspexofHell and Joshua Ezzell.)

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Podtacular 603: Halo X-hanced

The Xbox One X has finally launched and with it comes Halo 5: Guardians, Halo Wars 2 and Halo 3 backwards compatibility enhancements to take advantage of the new 4K HDR capability the console brings. Even if you don’t have a 4K screen, you’ll see a noticeable difference in the dashboard and games that utilize the additional graphics packages used by the Xbox One X. Since there’s not much else going on in the Halo news side of things, we get a little (and by a little we mean very) off topic.

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Podtacular 602: Overtuned

The Overtime update has arrived in Halo 5: Guardians bringing with it many updates and changes. With the release of Xbox One X, Halo 5 is receiving a 4K, UHD update, specifically for X owners. Across the board, the much-discussed weapon tuning has gone into effect, bringing balance updates to 10 weapons and Active Camouflage. Oddball is now its own official, dedicated game mode separate from the ‘ball’ game mode. Halo 5 Local Server is now available in the Windows Store for Windows 10, offering local dedicated servers for grassroots tournament holders, or your run-of-the-mill LAN party.

Just a reminder, every live show from episode 600 to the end of 2017, we’re giving away Halo Gear on our live stream. You can find us over on Mixer on Tuesdays or Wednesdays at 9:00 PM Eastern. Follow us on Twitter for announcements regarding our live show schedule.

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Machinima Monday: Silence

This video is actually a finale of a machinima cross montage series so you may have to watch a few of the previous videos to get the full story line, but the use of Forge, special effects and editing makes this an incredible piece of machinima.

Video Published by: BulletRebel

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Podtacular 601: The Frank State of MCC

It’s no question that Halo: The Master Chief Collection launched with some rather game-breaking bugs and suffered a quick decline in online activity within the first months of its lifespan, but we weren’t the only ones suffering with the monument that was, at the time, five separate games pulled into one. With the announcement last week that The Master Chief Collection would be receiving a much-needed update in early 2018, Frankie took to the Halo Subreddit to address the current state of the game and what’s to come in the following months. Giving us a glimpse into the technical challenges plaguing the game, he tries to make more transparent the issues that has left MCC in the state it is currently in and why anything hasn’t been done in the past two years. Thankfully, with some of the improvements that has been made to the Xbox One operating system, some of these issues can finally be addressed and hopefully give a second breath of life into the title. Now if we can only get it to Windows 10…

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