Podtacular 593: Yapyap the Methane Addict

The final DLC for the Halo Wars 2 season pass includes the most fearsome grunt to ever make his name in the Halo lore: Yapyap the Destroyer. Using his cowardice demeanor, he brings the wages of war to a halt and his methane infused vehicles utter destruction and paralysis to his opponents. In other news, a fan has been working on a Warthog build for seven years, and Godzilla chimes in with his car knowledge on how such creations are made.

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Know Your Enemy: An Exploration of Atriox and His Importance

In 2004, the critically acclaimed and widely anticipated Halo 2 released on the Xbox, hailed for championing in a new age of multiplayer arena shooters and a competitive environment which still sees inspiration from this classic to this day. What did not receive this level of monumental esteem, however, was the story campaign. While by no means poorly executed, the finale seemed to fall flat for many with an infamous cliffhanger that still stings to this day. It’s a painful shame, since Halo 2 accomplished something that later Halo titles would completely miss, up until the recent release of Halo Wars 2. Halo 2 humanized the Covenant and their various races, understanding the oppression of the alien hierarchy and allowing the player to reconsider mindlessly popping Unggoy heads and blasting Sangheili to bits.

“Forty at a time they carelessly sent them in. Forty to break the front lines… Forty to die for beliefs not their own.”

In the Great Schism, a fracturing genocide presented in Halo 2 and Halo 3, the Jiralhanae are portrayed as dimwitted warriors, legions of snarling savages who fell lockstep behind the Prophets. Tartarus, a Jiralhanae figurehead featured prominently in Halo 2, partially toys with these ideas in his wavering faith, but soon becomes just another challenge to be overcome. This is where Atriox truly shines, a beacon of prevailing hope from an empire which treated the Jiralhanae as cannon fodder. Atriox has incredible potential as an antagonist, a perfect opposite to his fellow leader, Captain James Cutter. Cutter portrays traits of commitment, duty, order, and discipline. His harrowing defiance in a world that has all but forgotten about him makes him a sympathetic hero. Atriox, however, finds himself in an opposite position, forging his own path in an effort to avoid the mistakes of an empire which fecklessly neglected him and his people.

The arrival of Atriox as a major figure in the galactic post-war strife comes at a moment where his brand of antagonism is desperately needed. The lackluster narrative experience presented in Halo 5: Guardians was lambasted in almost every conceivable capacity, a monument to all of the game’s sins being its main adversary, Cortana. The return of one of Halo’s most iconic characters was by no means unexpected or shrouded in secrecy leading up to Halo 5’s release, but the context of her actions and her transformation from ally to foe was anticlimactic at best and insulting at worst. Cortana seemed to fall into harmful stereotypes and clichés as a lack of coherent understanding and build-up created a completely botched attempt at moral ambiguity. The goal of a villain is to intimidate, connect, and/or illustrate a point to the audience, and Cortana failed on all three fronts.

“As I suspected, nothing, but a man.”

The narrative of Halo Wars 2 focuses on the Spirit of Fire crew, and their repeated engagements with the Banished, all in an attempt to foil their efforts on the Ark and reconnect with post-war society. It’d be difficult to miss the symbolism surrounding the premise of the game; the idea of moving forward with characters we’ve grown attached to from the beginning of the war. The emotion all culminates for the player with the swell of the music, the beautiful interior of the Spirit of Fire, and the reminder that Halo hasn’t forgotten the military backbone that fueled its notoriety. Atriox’s brutal assault on Red Team is effective because it’s handled correctly, it showcases the brutality of a passionate and intelligent Jiralhanae and engages the audience by bringing our heroes to their lowest point. It serves as a reminder that this new world will not show mercy as long as Atriox has power, and in many ways, he becomes the demon he so desperately tried to escape in the Covenant regime.

Atriox is the prudent response to the backlash of Halo 5, triumphantly managing to become a prominent figure amongst fans despite his fairly recent introduction to the universe. His success is owed to not only his visually stimulating appearance, grizzly and formidable, but the brief characterization he is given. Despite only having seven total lines of dialogue in Halo Wars 2, Atriox has an engrossing screen presence and the struggle to combat this formidable warrior is tangible. He represents the best qualities in a villain, simple in nature, but captivating as you explore deeper into his psyche. He isn’t an all-powerful divine being, nor is he an emotionally barren cardboard cut-out. He represents an antithesis of everything he felt the Covenant stood for, stripping piety and theocracy from war. Atriox is not without flaw, and in his attempts to eradicate the viscous legacy of the Covenant, it would seem he’s simply created his own dictatorial regime. Much like the Arbiter, Thel ‘Vadam, did for the Sangheili, Atriox is a reminder to the human players that there is far more to the alien soldiers than we regard from the other side. After witnessing Atriox claw away the chains of his oppression, we’re forced to humanize the otherwise lifeless adversary, and emit unto them personality.

“I am not Truth. I am not Regret. I am their remedy.”

With a galaxy under threat of Orwellian absolute dominion by a rampant AI fragment, the slimy clutches of a Jiralhanae bent on burying his past present themselves as a fickle alternative. The shaky ground of Atriox’s authority proves itself subtly in Halo Wars 2. The re-emerging faith in the Great Journey of his second-in-command, Decimus, and the straining relations of the various races that make up the Banished, raise questions as to whether the promise of fortune and unity Atriox has offered was merely a pipe-dream. Only time will tell as the line between oppressor and liberator blurs.

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Podtacular 592: The Untold Story of Halo – Transfer of Power, Persistent Support

We make our final stop in the journey behind the development of the Halo franchise starting almost 16 years ago. In our past two installments covering the untold story of Halo we saw the struggles, but massive success Halo became in episode 588, and how Bungie took the vision of Halo through their work on Halo: Reach in episode 590. Now we tackle the final chapter of this story bringing us to the current day developments of the Master Chief saga. It’s not unknown to most Halo fans the animosity Bungie had with Microsoft, especially when they started parting ways and becoming an independent studio again while completing development of Halo: Reach.  As 343 Industries took over the responsibilities of the franchise, new leaders and ideas came flooding into a company who had never made a game before, let alone picking up the work on a well-established AAA title, but the vision was enough for the studio to push Halo to new platforms and experiences, expanding the universe into a multimedia franchise. While it may look like all sunshine and rainbows from 343 Industries management of Halo, there are still many challenges they face and even more unfolding for the future.

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Podtacular 591: CMT’s SPV3, Part 2

We are pleased to have Masterz on again to talk about the Custom Map Team’s Single Player, Version 3. This time, they have completed work on the second half of their campaign overhaul of the Halo: Combat Evolved. While the team has worked to bring the same level of new features and tools to the second half of the campaign, the newer, more interesting changes come with its launcher. CMT SPV3 now is a standalone mod from your regular Custom Edition install, but adds a whole lot of new features, like 4K at 60FPS, default control schemes for Xbox 360 and Xbox One controllers, and an installer, so it doesn’t touch your existing install. Even if you don’t have Halo: Custom Edition installed, all you’ll need is the mod installer and a valid Halo: Combat Evolved key. Find out more about the mod and where you can download it on August 19th at their subreddit /r/HaloSPV3.

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Halo: Community Update – Golden Clouds

Gamescom inches ever closer by the day, and with Autumn on the horizon, 343 has some plans to unveil for the future of the Halo universe to sate players this season. Halo Wars 2’s newest Grunt leader, Yapyap THE DESTROYER, is rolling out to players tonight, and brings with him a host of new units and abilities that are fully detailed in the last issue of the Community Update, if you feel a ‘grunty thirst’ to know more. Halo 5 will be receiving a weapon tuning update this season with the 4K Xbox One X update, and as the weeks progress, 343 Industries will detail more and more of the changes coming to the sandbox. Arguably the most exciting news in this article for Halo lore fans and canon connoisseurs was the cover unveiling for Halo: Legacy of Onyx.  Picking up on the ever-popular Ghosts of Onyx, Matt Forbeck’s latest entry into the Halo noveluniverse will feature a host of new characters and presumably touch on the Guardian uprising shown in Halo 5’s ending.

That’s not all that is on the menu for Halo fans in this jam-packed update, including details on the latest, heavily iconic Flood Warning Loot Crate, and more. It’s all available for precise viewing at HaloWaypoint.com.

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Podtacular 590: The Untold Story of Halo – From 3 to ODST, via the Movies

The first leg of the journey into the Halo franchise was filled with mountains of challenges as Bungie struggled, yet miraculously delivered, on their first-person shooter games. We discussed on episode 588 how Bungie made the first steps into making Halo and what seemingly insurmountable obstacles the studio overcame to make Halo the recognized name that it is today in the video game industry. We continue the journey into Halo’s untold development story looking at 2005 to 2010 during the development of Halo 3, ODST and what was set out to be the Peter Jackson Halo movie. After having two games behind them, Bungie didn’t struggle nearly as much with the development of Halo 3, but the studio’s desire to become independent and the struggles behind getting the Halo movie to feel right left the studio with other challenging situations in addition to their continued commitment to develop two more Halo games for Microsoft, which would become Halo 3: ODST and Halo: Reach. You’ll also be a little surprised to know who came up with some of the major plot points for Halo 3.

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Halo: Community Update – Haze of Glory

The end of Halo Wars 2’s Season Pass content is upon us with the incoming release of Grunt commander YapYap the Destroyer. This new leader will include a host of new units and abilities, including the Grunt Goblin, first introduced in Halo 5, Heavy Grunts, Brute Riders, and Methane Wagons. YapYap is scheduled for release next week, and is available as part of the Season Pass, or on his own for presumably the same price as the other leaders. Last weekend’s Microsoft Store tournament was an incredible success to the 343 staff, and more is on the way, with a 2v2 tournament in September. The sustain team will be working on the Infection playlist in Halo 5 and delivering some fixes to frequently exploited spots on the maps. Weapon tuning is also on the radar included in the Xbox One X update Ske7ch spoke about last week, and 343 aims to “revitalize and re-balance” Halo 5’s sandbox.

A small taste at some of the weapon and ability balancing coming to Halo 5, as well as more tantalizing Halo information, can be found on HaloWaypoint.com in the full article.

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