Hunt The Truth Season 2 Begins September 22nd

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Back in the Spring of this year, we heard the story of one man’s quest to hunt the truth behind the Master Chief’s AWOL disappearance and the schemes of ONI.  Since then, Benjamin Giraud (Keegan-Michael Key) has been detained by ONI and his efforts to expose ONI and reveal the truth to all of human occupied space put to rest.  Now we turn our attention to a familiar, but still very mysterious FERO (Janina Gavankar), not Petra Janecek (Cobie Smulders) who we anticipated would pick up the pieces at the end of season one.  We haven’t seen the end of Ben nor Petra though, but many new exciting characters will be introduced along with an impressive new cast featuring Tamara Taylor, Mark Hamill, Vanessa Marshall, Alan Tudyk, Rosa Salazar, Bruce Thomas, Peter Serafinowicz and William Salyers.

Halo franchise development director Frank O’Connor, Hunt the Truth creative director Noah Eichen and season two lead Janina Gavankar talked with Time giving us details about the second season.  In an audio preview from season two, we learn FERO will sit behind the microphone, giving us a different perspective, picking up the pieces where Ben left off in season one.  Noah told time, “It’s not a person making a show, it’s not a host who’s making this for an audience.  I started thinking about it like True Detective season one, where it’s a person recalling events. And it’s a little more like a horror film to me, there’s some really horrific stuff going on as we get closer to Halo 5.”  These new episodes will be fewer in number, but longer in duration, where many of our burning questions will be answered.

Check out the full article an exclusive look at season two over on Time.  Season two premieres tomorrow on Hunt the Truth’s official website.

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Podtacular 504: Epic Battles and Team Dynamic

As Halo 5: Guardians approaches, info keeps rolling out.  This week we got our next big info dump of campaign information in the form of two videos.  We learned about the epic-scaled worlds and battles that will take place during Halo 5’s story, but also how the relationships within and between the two fireteams plays an integral role in the campaign.  Since we’ve been away from the news scene since before Pax Prime, we also caught up on some of the other important information that has surfaced.  Joining us this week is community member Mending Mercy.

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Episode 503 Excerpt: Split-Screen and Community

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During our last episode, we talked with Rebel Rouser and Minolta1034 about our Pax Prime experience.  In traditional Podtacular fashion, we had several tangents talking about Halo.  We cut out a pretty big one from the episode for the sake of time.  In this excerpt, we explore the decision of split-screen being cut affecting the couch co-op experience, and the current state of the Halo community compared to the community in the past and other current gaming communities.  If you’re interested in hearing us ramble on for an extra 30 minutes, you can download the excerpt from here.

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Unboxing Halo 5: Guardians

There are many options to choose from when it comes to purchasing Halo 5: Guardians next month.  In this Xbox video, Major Nelson sits down with Josh Holmes, Executive Producer on Halo 5: Guardians to showcase all the special editions of Halo 5 that are up for grabs and what you’ll find in each one.  If you’re just looking for the game and some collector’s items to go with it, there’s the Limited Edition and Limited Collector’s Edition.  There’s also the Limited Edition Halo 5: Guardians Xbox One, that is blue and metallic Spartan Locke themed that comes with a similarly themed standard controller.  The controller can also be purchased separately along with a Master Chief themed standard controller.  Finally there’s the Halo 5 ASTRO Gaming A40 headset and M80 mixamp.

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The Epic Scale of Halo 5: Guardian’s Campaign

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In addition to the Cinema First Look and Fireteam Osiris gameplay we received earlier this week, Josh Holmes along with a few campaign leads take to Waypoint to bring us another developer blog, packed with some behind-the-scenes perspective on the development of Halo 5: Guardian’s campaign.  Halo 5 is by far the largest spanning campaign that will take players on an epic journey across the galaxy, exploring many different locations.  Technically, the campaign has received a major overhaul, with the use of dedicated servers, co-op built from the beginning with Fireteam AI and orders, a new physically-based lighting system and higher fidelity graphics using a new a progressive resolution system that scales screen resolution to keep the game at 60fps.  According to Josh, may of the core elements of the Halo engine had to be ripped out and re-architected to meet their goals, producing one of the biggest technological hurdles in the franchise’s history.

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If you thought Halo 2’s campaign was expansive and long, you can expect more from the massive scale of Halo 5: Guardians.  In conjunction with the physical size of the environments, Justin Dinges, Campaign Environment Art Lead explains there are seven distinct art pallets within the campaign to offer the diversity of environments that players will explore.  The diverse environments allowed the developers to come up with complex layouts and routes for players to explore and progress through the campaign, providing the option to really explore the worlds that inhabit the Halo universe amongst the giant battles that will ensue.  Due to some of the epic battles and visual effects going into the game, the progressive resolution system is crucial to keeping the game at 60fps while trying to produce a 1080p resolution, which will definitely happen when you’re exploring allowing players to appreciate the art and design of Halo 5: Guardians.

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In Halo 5: Guardians, the campaign team wanted to give players the option to explore and play the campaign in their own style.  Achieving an experience that gives players the choices they need to truly experience the missions as they want involved creating the most robust sandbox experience the team has ever produced.  Chris Haluke, Campaign Lead Designer explains they wanted missions to have the most weapons, vehicles, enemies, and tactical/explorations that we’ve ever seen in a Halo campaign.  This gives players the options to use vehicles or go on foot, explore the space the team has created or speed run through to the end, and jumping straight into battles or taking more tactical approaches utilizing your Fireteam.  With co-op developed at the core experience of Halo 5: Guardians, the team also had to ensure environments with multiple paths allowed for players to support one another in combat, and introduce more active AI enemies to account for the increased player count.

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Halo 5: Guardians wouldn’t be the game it is if the developers didn’t enjoy actually playing it.  Josh Lindquist, Campaign Lead Engineer, explains, “There’s a mantra in our studio: play the game.”  When playing the game, they may be testing bugs and changes they’re making, but it’s hard not to get carried away in the experience sometimes.  It’s hard to keep focus on the overall picture when you’re deep within the development of a game, but if the devs can have fun, they hope we can too.

You can find more details in the campaign team’s developer blog here.

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Halo 5 Astro A40 and M80 Now Available

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If you’ve been waiting to get your hands on a new headset, the Halo 5: Guardians themed ASTRO A40s and M80 mixamp are now available.  The metallic blue and gray with honeycomb design fits right along with the limited edition console and controller.  The headset and mixamp run at $220 together and you can get it straight from ASTRO Gaming’s website or from Amazon.

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Halo 5: Guardians Gameplay – Swords of Sanghelios

This gameplay from the Fireteam Osiris mission Swords of Sanghelios features a lot of the new campaign components, like being able to direct your squad, the use of alternate routes and the versatility of Spartan abilities.

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