343 Industries will bring back The Sprint taking a look behind making Halo 5: Guardians ready for its E3 debut. Check out the trailer below:
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343 Industries will bring back The Sprint taking a look behind making Halo 5: Guardians ready for its E3 debut. Check out the trailer below:
Following up on a pretty quiet news week, the gang decides to talk about some theories behind the Hunt the Truth podcast and how things may play into Halo 5: Guardians later this year. We touch on the subject of FERO’s involvement with the Insurrection, Sapien Sunrise’s end game and possible influence on humanity, and the possibility of seeing some of the characters from the podcast either in the upcoming TV show or game. We also dive a bit into the campaign play style from past games and talk about what we would like to see with it in Halo 5 and future games. Normal shenanigans and ramblings ensue and we look forward to returning to normal on our next episode.
Podcast: Play in new window | Download (Duration: 1:30:26 — 63.6MB)
Game Informer has released the cover for their July issue which will largely cover news regarding their recent trip to 343 Industries and hands-on experience with Halo 5: Guardians. The cover showcases Master Chief and Blue Team against a Sanghellios backdrop with Banshees, Forerunner Guardian and a menacing Spartan Locke.
From the release, GI reveals Locke’s team as Fireteam Osiris, hunting down the Master Chief and Blue Team who has been declared AWOL. From the trailer below, we get our first The coverage includes co-op gameplay as Blue Team before they were declared AWOL In co-op play, gamers take the role of one of the members of Blue Team, similar to Halo 3’s co-op choosing loadouts specific to that team member’s abilities.
GI also got a length hands-on experience with the Arena multiplayer, including coverage on the changes to Empire and a new, undersea base map called Fathom. There’s even a new mode they got to try out that they say has never been seen in Halo before.
Ben finds himself waiting in the dark of his hideout where he’s waiting for his contact, but trying to keep up with what’s happening after his stunt. After one stormy night, Ray shows up a day early delivering good news that the Chief was innocent from the case on Biko. Turns out a group by the name Sapien Sunrise, a terrorist organization against the alliance with aliens, attempted to infiltrate the ranks of Sekibo to assassinate him, which Chief miraculously prevented. While Biko requested assistance against these terrorists, the UEG placed a gag order on the planet, even after the footage leaks. While there was evidence to support it, Ray’s contact was unable to recover the evidence needed to make the compelling case. Following up with Petra, per request of Ray wanting to check up on his family, Ben receives a tip from her for a 72 hour window and coordinates on Bliss, that was an opportunity she said he couldn’t pass up. After receiving the news, he headed back to his place to retrieve some hidden stuff in his apartment. When he arrived, the building was condemned, every room wrapped in plastic with doors open, except for his, which was completely gutted. We are pleased once again to have Toa Freak or Halo Canon on YouTube back on the show to discuss this week’s episode.
Podcast: Play in new window | Download (Duration: 1:12:30 — 50.9MB)
The Hunt the Signal contest has come to a close, lasting less than two weeks until a winner was declared. Similar to previous pre-launch ARGs, this contest heavily involved the use of cryptography to solve a myriad of puzzles to progress as a team of four. Starting off with a mysterious signal embedded at the end of the sixth Hunt the Truth episode, the contest launched with a link to StolenGauntlet.com. From there people waited for the countdown to reach the end and start the contest. Many teams tried to solve the puzzles, but the victors came from a group behind the Twitter account ONISEC3. How they got there is this episode’s topic. To follow along, there’s a Waypoint forum thread here, and we also recommend checking out Halo Canon’s videos here and here.
Also in this episode, we had the privilege of talking with Media Bias, one of the members from the Halo Archive. The archive is one of the more recently sprouted communities that has amassed a large following with regards to the Halo lore and universe. They have a growing repository of information and articles that any lore fan would be best to check out.
Podcast: Play in new window | Download (Duration: 1:08:26 — 47.3MB)
Ben is just about ready to blow open ONI’s dark secrets waiting for a few more pieces to fall into place. Wrapping up a recording session with Anthony Petrovsky’s testimony of the Spartan program, he finally gets the last bit of data he needs from Mashak to make his case. He even goes one step further cleaning up a police report behind one of the cases where a Spartan abductee ran into his clone, which Ben decided not to use. FERO, with her impeccable timing cuts off Mashak and get’s Ben ready to blow the story up to the UEG senators, throwing out his journalistic integrity in one fell swoop. He manages to make it through the whole process and deliver his final testimony as FERO’s hack was curbed, but not before Sully told Ben he was done for good. With Ben now a fugitive of ONI, out of money and lost contact with the outer colonies, we’re left to wonder what will happen to him and everyone involved with his discoveries. We also explore another possibility behind the identity of FERO thanks to an article over on Halo Archive that suggests, somewhat convincingly, that she could be Ilsa Zane, a Spartan IV washout turned Innie.
Podcast: Play in new window | Download (Duration: 1:23:30 — 60.5MB)
Halo 3: ODST and Remnant are now available for Halo: The Master Chief Collection. Before the release, had the chance to talk with Dan Ayoub, Executive Producer at 343 Industries, and JP Eaton, Lead Environment Artist at Certain Affinity about these additions to the collection. As we talked with Dan, we discussed the challenges facing the team bringing Halo 3: ODST to the collection with the different campaign flow the game offered, the decision to not include Firefight, achievements we’ll see, and what changes were made to the game to make it fit with the collection. Flipping over to Remnant, we talked with JP about the differences between Relic and Remnant, the reasoning behind choosing Relic to remake, and what new features we could expect with the map.
Podcast: Play in new window | Download (Duration: 20:48 — 14.5MB)