Episode 10 Shownotes

Podtacular Episode 10

September 25, 2005

84 minutes, 54 seconds [Podding Spree! and sorry for not doing this on time again, I’m stupid, and now there’s like no intro…]

ANNOUNCEMENTS

I’m spelcheks hero… that’s a little creepy, yet intriguing

WEB RESOURCES

SNIPING GUIDE

Section 2: The Sniper Rifle – Now onto the Sniper Rifle, this is a considerably easy weapon to track. Though it’s actually better for stealth

Part 1: Hiding – This weapon is human military issue. Therefore, it doesn’t have those flashy lights Covenant weapons have. Use that to your advantage. You can have your Sniper Rifle out in the open without it attracting attention with flashing buttons. Stay in the shadows. Use cover to keep your muzzle flash from lighting up the whole area. If you are clever enough, actually extend the rifle into a lighter place. If a place has seen recent carnage, actually duck into piles of corpses. The Beam Rifle has a problem with this because of its shape. If you prop it right, a Sniper Rifle will look discarded, a Beam Rifle won’t.

Part 2: Hiding the Trail If you like sniper rifles, then you know that the hydrogen trail is a dead give away. So, learn to hide it. To do this, stay in the shadows, then fire it so the trail appears right where the light starts. Harder to spot. Target someone, shoot and fall off a ledge at the same time so people will think you’re still on the ledge judging from the trail. Look at where your trail will go and make it so it won’t hit any shadows.

Section 3: The Beam Rifle Aahh, the mortal enemy of all who play legendary. Though, in the battle field, it’s one of the most useful tools. Why? No need to reload. Part 1: Hiding Yes, there’s much different ways to hiding a Beam Rifle then a Sniper Rifle. First of all, they glow. Not good. An easy giveaway. So learn to make it so the rifle stays under cover, but you can still shoot. Not an easy thing to do. The easiest way to learn it is to stand behind cover PLAYING A FRIENDLY GAME, with the Beam Rifle. Have a friend tell you when he can and he can’t see the glow. Do this until you can hide the glow every time. Part 2: Timing the Shots The Beam Rifle introduces a new interesting concept to Halo sniping. No need to reload. A useful tool. This however, makes headshots a necessity. There’s about one and a half seconds before you can fire again, or else it will overheat. It’s much faster if you don’t overheat, so get your timing down. Create a custom game and just shoot until your timing is perfect.

Legal Paper says: Also, and this is on EVERY MAP, when you get a weapon, your melee is very slow on huge weapons like the rocket launcher, brute shot, battle rifle, etc. There is a glitch that can make you melee up to 3x faster. The way to do it is to hit “B” to melee and right when you hit that, hit “X” afterwards very quickly. It should sequence like this: B.XB.XB.XB.XB.as the dots are VERY short pauses in between melees. Practice first with a brute shot, it’s noticeable and can get you a more deadlier, faster weapon. This really works when meleeing the flag carrier, or just any other person. That’s all for now, see ya!

Master Hans says: When the game type is planting the bomb, i found it very useful to look down at the ground while arming so when you get killed with any weapon other than the rockets your bomb will drop down onto the bomb plant area. Earlier you may have received a comment from my brother “KONGtacular” about being like a body guard for the bomber. Well we use both of these tactics together all of the time and we barely ever lose as long as one of us gets the bomb.

MAP OF THE WEEK: TERMINAL

CUSTOM GAMES

Boomers from D-Money great on zanzibar invisible no shields grenades only rockets all vehicles

the challenge is to know how to tell where everyone is bcuz they r invisible shooting at the ground really helps because without shields, jumping cant save u can b played as single or team. Boss Hogg by Testdrug

Objective : Moving King of the Hill with Warthog vehicles. All out demolition derby where the only way to gain time is to be in the hill and in a warthog UNCONTESTED (meaning option to gain time when contested is turned off). Only way to knock your opponent out of the hill is using your vehicle. Recommended amount of players is 2-4 (Coagulation hosts the most warthogs-4). Ghosts can be substituted if needed, but we mainly use the other vehicles to get to the warthogs quicker. The hill move is set to 30 seconds and the total time is set to 3 minutes. No grenades and starting weapons is pistols to help ensure that nobody blows up the vehicles. There’s a twist, if there is only one vehicle presently on the map in good condition, you may fight over the vehicle by pulling each other out (This is fun to play on Turf as there is only ONE warthog). Big maps are recommended, but me and my friend have played this game type on every map that is vehicle able and it’s equally as fun. Note : Coagulation is the best map for this game type, but the hill will sometimes move to the top of the base, considering it’s so damn hard to get on top of there with a vehicle, me and my friend mutually agree to just zip around the field until it moves again (usually butting into each other in the process).

4v4 Game Type Settings

The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team King, Team Ball, CTF Classic, or Neutral Bomb) using the settings listed below. All Games 1. Resolve Ties = Off 2. Suicide Penalty = None 3. Motion Sensor = Off 4. Team Changing = Off 5. Respawn Time Modifier = None 6. Betrayal Penalty = None 7. Weapon Respawn Time = Double Time Team Slayer (except Sanctuary & Warlock) 1. Round Time Limit = 20 Minutes 2. Starting Weapon = Battle Rifle Team Slayer Sanctuary 1. Round Time Limit = 20 Minutes 2. Starting Weapon = Sniper Rifle 3. Secondary Weapon = Battle Rifle 4. Weapons on Map = Sniping Team Slayer Warlock 1. Round Time Limit = 20 Minutes 2. Starting Weapon = Carbine 3. Weapons on Map = Covenant Team King 1. Score to Win Round = 5 Minutes 2. Round Time Limit = 20 Minutes 3. Moving Hill = 2 Minutes 4. Starting Weapon = Battle Rifle Team Ball 1. Score to Win Round = 5 Minutes 2. Round Time Limit = 20 Minutes 3. Starting Weapon = Battle Rifle CTF Classic Midship & Warlock 1. Score to Win Round = 5 2. Round Time Limit = 30 Minutes 3. Flag Reset Time = 15 Seconds 4. Flag Indicator = Off 5. Starting Weapon = Battle Rifle CTF Classic Sanctuary

1. Round Time Limit = 30 Minutes 2. Flag Touch Return = Off 3. Flag Reset Time = 10 Seconds 4. Flag Indicator = Off 5. Starting Weapon = Battle Rifle Neutral Bomb 1. Number of Rounds = 1 Round 2. Score to Win Round = 3 3. Round Time Limit = 20 Minutes 4. Sudden Death = Off 5. Bomb Arm Time = 5 Seconds 6. Starting Weapon = Battle Rifle No

I just made up a custom game to practice my No Scopesbut it is good for overall aiming as well because you learn to shoot without the “autoaim” It’s a game for only one player and can only be played on Lockout.

the objective is to shoot all the exploding barels there are 10 different spots (I counted the groups of barrels as 1) use these settings on Slayer: Match options: 6 rounds (you can use less , but 6 works best for me) round time 1 minute and keep rounds reset map on (important!) Equipment: Starting weapon: Beam Riffle Weapons on map: None and no grenades either simple right, you have one minute to destroy all 10 exploding barrel spots. and because the rounds reset map is on you can try again right after the round without re-starting the game You can make some extra rules for yourself to make it more interesting, for example, I like to keep moving and shoot the barrels from antother platform/room, so they are not to close, you can also try to shoot each object just once and move on to the next one if you miss. or try to make all the shots in mid-air. using the Human sniper makes it also a bit harder because you have to reload after 4 shots.

Okay, there are three teams: Humans (Red), Covenant (Purple), and Flood (Brown). Please note that you should NOT change teams when you die as this is not Zombies! The following limitations apply to each team: Humans can only use Human weapons, Covenant can use only Covenant weapons, and the Flood can use any. Mode: Team Slayer Kill Limit: 50 Players Recommended: 4-16 Map(s): Any Primary Weapon: SMG (or Battle Rifle) Secondary Weapon: Plasma Rifle Weapons on Map: Default Overshields: On Battefield 2 from Poobinator Type: Territories Specifications: No Shields, battle Rifles and Pistols, Human Weapons On map, Long Territory Capture, Best Played On Zanzibar or Relic. Unnamed from justintib9 [valiant]

This is a slayer variant, and it is not a team game. Everyone starts off with a sword and shotgun, has extra damage, damage resistence, overshields, and active camo. The weapons on map are map default, vehicules are warthogs or gauss warhogs, scorpion tanks or wraiths, and banshees. Kill limit is 50 or 25, lives are unlimited. The main turret is a large machine gun, and secondary is large plasma. Starting grenades turned on, and I think this game works best on Zanzibar and Coagulation. Nooby Booby overshields with battle rifles and plasma pistols, go to town.

VOICE MAIL

Decidus gives us another kool rant, go listen. [also not all modders are evil bastards… modding is {outside of halo 2 matchmaking} a great way to increase your experience. There are a lot of Halo 2 modders that only do it for fun, and crazy lan parties/customs on XBL.

To get on the show, listener voicemail is 206-888-HALO. You can email us mp3’s up to 3 minutes long

You can say what ever you want, but if you want to be heard by the masses here are some general rules for you to follow:

You have 5 minutes to Leave one message, say everything you want to say in that one message. Other messages will be ignored, and deleted.

Keep your messages short and to the point.

Leave your nickname or gamertag.

(this weeks voicemails are currently unnavailble please check back later or leave a message) Paul Mathews (SPAMMER): 1800-599-0235 extention 4010 (spam this guy back, keep ringing and ringing em, just annoy this stupid spammer as you can! if your wondering why he was spamming the voicemail… who would do that) SHOUTOUTS

NXX 13madcow117 clan okenawa all podtacular staff: fooluaintblack gesar masonc2k akerionjoe onlysmoke Zero Spelchek Foo Mo Jive

TRANSMITION TERMINATED