Podtacular: The Unofficial Halo Universe Podcast

Podtacular Episode 146: Customs and Creations
for the week of January 22nd, 2008

(hosts foo mo, JVB, TrueDarkFusion)


introductions

http://www.forgehub.com/home/index.php?page=46 (Forging 101)
http://www.forgehub.com/home/index.php?topic=2153.0 (Money Glitch Canvas)


firstly, i didn’t know you guys loved anus armor… i thought you all new
hunters had to poop from somwhere. anyways, during the small gap between podcasts i have been hanging out
with my knomies. (friends) we had some fun with high ground using a wraith
and my mate. my friend (‘sgt.saunders’ thats my friends live account name)
sat in the turret in the wraith while i lifted it up in oracle mode. i put the wraith just outside the invisble wall that, keeps you from
leaving the map, i was still holding him in place when i turned back into
spartan mode. the wraith was suddenly launched at me with amazing speed
and it splattered me. i got the sexy man voice shouting ‘suicide!’ and a
little note at the bottem of my screen saying, ‘you splattered yourself’.
thanks for making such awsome podcasts.
keep on fraging hunter’s anus armor with kermat the frog on the hunter’s
shoulders.

hey guys its the gun thats got a plan shotgunfreindly. before i start
talking about my big new forge map i would just like to give a note to my
newly updated valkrine map which is my rethink of valhalla. it is now on
its third version now with more spawn balancing, and some goodies for
those who are willing to look for them. the map is based for team work as
just controlling the top hill no longer works.

getting past that lets go to my newest forge blessing called rats race.
rats race is just what its name implies it is a race around rats nest. the
map is still in its beta form as i still have not had enough tests done to
say that it is bullet proof. getting to the map itself. you play the map
with the normal rocket race gametype, you start out right next to the
mongoose. most people will not notice but everyone spawns right next to
each other. so far i have yet to have a problem with a spawn like this.
the race map is done using the oval track of rat race as soon as you hit
the first turn you will be out in the open side of rats nest where the
pelican is. on the track will be the first obstacle, the flaming pit of
falling fusion coils and propane tanks. those who time it right or are
just plain can easily make it through but it you dont then u are most
likely stuck there so do it right. for the sake of keeping contestants
alive shield doors were placed on the right side of the track or the open
area so if you get blown towards it you will just jump off the shield
walls in your mongoose. when you hit the next turn you will hit the first
check point. i am still quite skeptical of this checkpoint system as i
still think some flaws are in it but i have yet to test it throughly.
after you hit the check point and make the turn you will run into a man
cannon and falling fusion coils this part of the map i call the jump of
luck. take the mancannon and fly over the fusion coils or smack straight
into them. if you land then u make a turn and reach another man cannon
jump only this one is over the barrier which separates the start spawn
from the finish line. make the jump and there u have finished a lap on
rats race. if you wish to download the beta version it is in my file
share.
anyways time to finish up shout outs to whoever hasent gotten a shout out
recently and deserves one as i know many people out there do.

keep on insert verb

I have a question about Forge. I have seen many created maps where people
have made things float in the air, without any help at all by Grav Lifts
and the like. Does anyone know how to do that, because it stumps me.
Thanks for helping me out, and go Podtacular Rec Clans!
-Pengwin Smacker

first of all thanks for reading my post and i love the show.so the new
maps gave so many great opportunities for “forgerers”
(pple in forge) do do amazing things plus all the new items. one of my
ideas that i recently started to build on standoff is the “tower of
terror” so basically each of the bases if fortified with walls and a great
vicinity of weapons. and in the middle is the brawl area the is a tower
with stairs wrapped around it and you have to get the bomb from in side
the tower and throw a grav lift to get out and back to you base.i havent
had time to complete the map yet but it will be finish in the next
week.the trick to this map is to blitz the tower so even if you die some 1
els can get the bomb. thanks again for readin this and i hope you guys will
play it when im done.

my gamer tag is my name
kn1ght l1ght82

keep on kicking budunkadunk (butt)

Also, for anyone who doesn’t know, I recently captured NayNay, who knows
the whereabouts of LingLing’s head. So what should I do???

Ok, shout out to Masashi Kishimoto, Lono, mehe13, and the PGR staff.
Keep on fraggin Stuntmutt in an orange box of portals leading to Embry
Square.

Question for the guy:

What would be 1 thing you would change about Forge?

infinite money cheat: does this cheat also let you place an infinite amount of the same item? can i place 300 crates on 1 map?

Hey guys this is plasma qrenades, I have some tips for making a good
mongoose jump on standoff
On one of the circle areas with the four ramps, place a bridge. After
that, stack some double boxes, starting at one, and rotate another bridge
so it slants up from the first bridge to the top of the box, after placing
the bridge, delete the box. Stack more and more boxes farther from the
first bridge and continue to make a higher ramp, make sure it that the
slope doesn’t increase too much, do a practice run to make sure the
mongoose doesn’t get slowed down after each new bridge. It also helps to
place a few bridges in front of the ramp to help people line up for the
ramp. have the side with the edges and slants face up so that it is
harder to fall off. For extra distance on jumps, place a man cannon at
the top of the last bridge. Keep on fragin’ mongeese with trip mines
-plasma

Well, I have two maps that I have played that are pretty fun. I didn’t
create them. They are both infection gametypes. The first one is called
Tunnel 3.0 and the second one is Fat Kid. I don’t have the new maps yet,
hope to get them soon. Then, I can start Forging Foundry like crazy…

Tunnel 3.0 is played on Last Resort on the Tunnel 3.0 map, the more people
there are, the more fun it is. The creator of this map has made 2 other
older versions of Tunnel, hence the name Tunnel 3.0. Anyways, tunnel is
called tunnel because there is a floating tunnel on the beach. It is made
of those big boxes that have a little hole through them, don’t remember
what they’re called. Containers?? Anyways, the humans start in the water
away from the tunnel and have to run to the tunnel. This map was called
Jaws when it was first made for this very reason. There are fusion coils
that drop from the air as the humans try to go to the tunnel. The humans
have SMG and Needler, so they can propel each other forward by shooting
each other with needles. Friendly fire is turned off. The humans will then
reach the other side of the beach, which is littered with mongeese, fusion
coils, propane tanks, and an occasional turret. Usually they ignore them,
they aren’t very helpful, except for the turrets, but it still isn’t wise
to get those either. You’ll see why. The humans will then see a large
structure underneath the tunnel, which appears to be a bunch of boxes with
some fusion coils near them. They shoot the fusion coils and it scatters
the boxes, revealing a teleporter. Sneaky, sneaky… They go through the
teleporter and find themselves on top of the tunnel. They then have to
jump over some barriers on top of the tunnel to reach the end of the top
of it. At the end, there are 4 weapon holders with instantly respawning
weapons. There’s a shotgun, BR, sniper rifle, and beam rifle. They pick
and choose. At the very end of the top of the tunnel, they can drop down
onto some boxes which they can use to go into the tunnel. Some of them
choose not to and risk their lives in the open, sniping the zombies that
come. One of the boxes has a missile pod which one of them might take. At
the entrance of the tunnel, there are some trip mines. Once inside, the
tunnel is blocked by some palettes, which are designed to slow down the
zombies who decide to go in the tunnel and to serve as a warning for the
humans inside the tunnel to when the zombies are coming. The humans bash
through the palettes and wait.

But what about the zombies? They start with 2 member and have about 4
spawn points on the other side of the stage. This is to prevent spawn
camping by the humans, which was annoying if you played Tunnel 1.0…
Anyways, the zombies have 300% speed and 50% gravity, a sword, and a
hammer. They have no shields either. Again, friendly fire is turned off.
There are 2 teleporters in the zombies’ area designed to go to the human
spot, but the zombies can get to the tunnel by running and jumping. They
teleport far enough away to have to exercise a bit to get to the humans.
The fast zombies sometimes can kill some humans before they reach the
tunnel. If the zombies aren’t killed by the humans before they reach the
tunnel, then they can either go through the teleporter to the top of the
tunnel, or proceed to try to knock down the tunnel with their hammers.
Usually there’s a dude teleporter camping on top of the tunnel, so it
isn’t smart to use that. The humans have to then hold off. The containers
respawn after a while, so the humans can still get back in. There’s some
secrets to this map, but I don’t think I should reveal them. The humans
will find out soon enough. There are 6 rounds I think, but you can change
that.

Ok, now for Fat Kid. I hope this won’t be as long…

Fat Kid is an Alpha Zombie game on High Ground. The stage is called
Wendy’s. Lol, Fat Kid at Wendy’s. Anyways, there is one starting zombie,
and, like Tunnel 3.0, is funner with more people. The one starting zombie
is the Fat Kid and has the lowest setting of speed and gravity and 2000%
damage resistance with 4x overshields.. He moves so slow, he doesn’t even
appear on your radar, unless he jumps. The Fat Kid has a sword and a
hammer and spawns by the beach.

The humans spawn at the other side of the gate, which is blocked off. If
they go to the rooms around the normal laser spawn, they will find a
plethora of weapons and grenades. They pick and choose like in Tunnel.
Then, they try to kill the Fat Kid. There are 2 gauss warthogs near the
Fat Kid’s spawn area. The humans gather their weapons and grenades and
dance around the Fat Kid, laughing and shooting him with powerful weapons.
It’s funny when the Fat Kid dies from an assassination with tons of shields
left. Usually they get in about 2 kills before someone get too close to the
Fat Kid and dies from his lunging attack. Then, they spawn as his minion
with 300% speed, 50% gravity, a sword, and low damage resistance. Now, the
smart humans will run backwards, fighting off the zombie(s). They will most
likely go into the place where the pipe is, where you have to crouch walk
to get in. The room with the pipe is littered with fusion coils. At the
end of the pipe, they’ll find weapons and grenades. Some zombies will try
to go after them, only to be fragged or shot. The entrance closer to the
beach is blocked by fusion coils, and some zombies can move them and make
it into the room, but they’ll be killed. It takes the Fat Kid to go kill
them. The Fat Kid goes inside the pipe and slaughters all human
resistance. There are 6 rounds to this, but you can change that if you
want.

Well, that’s my submission. Sorry, it was kind of long… My gamertag is
[Azn dude1]. Tunnel 3.0 map and gametype is on my fileshare, but not Fat
Kid. I’ll try to upload that ASAP. The link to my fileshare is
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Azn%20dude1
Read it in the shownotes. (Ha, I said it, not you hosts) or go to
Bungie.net and search my gamertag under people finder. It’s in slots 4 and
6. Again, my gamertag is [Azn dude1]. Hope you read this and keep on
fragging those dudes who spend their free time Forging, creating new maps,
and making the Halo community better. So frag them with love. Peace. Azn
out.

Hey guys, jaydizle here. Im a new listener and so far i love what you guys
are doin. Alright so anyway me and my friend made a zombies game called
the last stand.its on the level, foundry. the zombie starts on the back
wall and theres two parallel walls that go straight to the human base. the
base is loaded with rockets and needlers and fuel rod guns. the zombie has
the lowest possible gravity and lowest walking speed, but he has 4x
overshield!!!(omg!!) theirs also two ghost near the zombie spawn that the
human can get to. the objective is for the zombie to push his way to the
human base and take them out (DUh!) anyway thats my map, if anyone wants
to check it out it will be in my file share within the next two weeks.
keep up the good work and keep on fraggin man cannons!!

hey podtacular jaydizle here with a pretty sweet custom game. ok so the
level is sandtrap and theres 4 banshees in the middle of the map. the 4
people have to get in the banshee and try to kill the opposing enemy but
the banshees cant use the bombs or the lasers they can only splatter them,
while the banshees are trying to do that, theres an armory across from
where the banshees spawn, in it, theres brute hammers,shotguns and brute
shots along with other weapons, theres also mongooses that people can ride
around the map. the objective is to try and splatter the other team with
the banshees. it will be on my file share soon. keep up the amazing work.
keep on fraggin trucks!!!!!!!!!!!

Some thing I find strange is if you press up on the d-pad when holding a
Worthog direcly above you it push you away and you fly across the map
untill you hit the invisible wall or some thing else, but if you drop a
crate bundle the same way it crushes you and you die.

I’m sorry I can’t show any file shares of this I don’t have a Xbox live
Gold membership.

Yo Foo Mo & Forge Hub breadwinners check this turkey of a map out, your
gonna love it!

I present to you, Turrican, a truly competitive arena map, smoothly
engineered within an inspiring grand gyroscope structure.

Turrican is an instantly playable & fun arena that will entertain &
impress you & your friends. Its classic symmetrical design & similarity to
Guardian makes it very easy to navigate whilst advanced bouncing skills
will give you the edge.

The centre of the map is easily accessible from many points & is the
arena’s natural point of convergence. Here you will discover hidden ambush
points & routes to the upper level. The central structure of the map is
encircled by a two tier fully enclosed claustrophobic tunnel system. The
two levels of tunnel entirely surround the centre & provide you with
multiple choke points with easy access to the breakneck speed nucleus.

Turrican is perfect for FFA slayer parties of up to 6 players, Team
Doubles & Team Slayer. Team Slayer of 4v4 is a highly frenzied competition
which must be experienced by all fast paced FPS Fans, trust me ;). In keeping with the tradition of my previous map (Rabbitt) there is a
hidden Splaser to be located & the signature exploding wall is again
featured, only this time it can cause pain & death. Please enjoy this map
& post some feedback or drop me a line via PM. Thanks to Forge Hub for
some of the techniques & tools utilised within & thanks to my friends at
Podtacular for your feedback during play testing.

Game Type not required, standard AR starts; it is jam packed full of
weapons. MLG & Oddball variant’s are in production & will be available
soon.

- TURRICAN -
- SHOOT OR DIE -
Large images here at our freinds at forge Hub:
http://www.forgehub.com/home/index.php?topic=2338.0

& the map is in my b.net fileshare here:
http://www.bungie.net/Forums/posts.aspx?postID=16757654&viewreplies=true

Hey guys, I just finished playtesting all the differant varients on a map I
created called “Ring of fire”. It is setup for objective gameplay and
shines for slayer games. A “ring” is created in the center by crates and
sheild doors with rockets in the center. Incinderary gernades and man
cannons surround the ring allowing you fly over the chaos and spread firey
justice on all below. There is good amount of cover outside the ring and
two “secondary” bases on each side the map that are stocked with grav
lifts to allow easy access to the higher levels. The main bases have a
creative passage beetween them that is worth checking out. I hope you
enjoy playing it as much as I did creating it. “Ring of fire” is located
in my file share. Keep on fraggin noobie dreamers.

Juiced Pirate

Ps. Here is the link for the map on B net
http://www.bungie.net/Forums/posts.aspx?postID=16729063

I found out that the big cage-box with one side open (the one we use for
Grifball, etc.) can stand on a single edge of the box without any support
or trick of any sort. Actually, I don’t know if it works everytime, but I
think I got lucky. This way, I was able to make a new kind structure with
stairs raising on a side of the big box, and I put a platform supported by
the nearby wall to make a bridge and a tunnel at the same time. I also got
an advice: some objects in the forge palette cannot be moved (or only just
a little) by grenades or rockets. Some other objects are easily flying
across the map with a single frag grenade. You got to figure out those
kind of specifications to make a good map. (example: big containers…
won’t move. Barrels… will always move!). Last one: well-placed grav
lifts can be effective to reach high spots in the map without wasting all
those precious containers and crates in the forge palette. That’s it!

Keep on fraggin’ propane trucks! :P

I made a big stairway on Sandtrap. It is up by the mines on the opposite
side of the crashed phantom and is mainly made up of radio antennas and
crates. The object is to get to the top the fastest. I will end up putting
it on my file share when it is completely finished (only halfway now). My
gamertag is: Delta Snow. If anyone has seen anything like this I would
like to see how it turned out.
Keep on fragin’ munguses (my word for mongeese).

Hey Podtacular and ForgeHub, this is Nearswordman1 again and boy, do I have
a custom map that I have to tell you about. It is a map I made in foundry
and it took me about 5 hours of work and tweaking. The map is called
Citadel and it is mostly an assault map, but also works well with slayer
and infection games. The main feel of the map is that the attackers start
in the back of a semi-truck. They then make their way threw an empty lot
with a bunch or random junk strewn around it. Then they have to infiltrate
a large, three story building and plant the bomb on the third floor.
The building itself, or the Citadel, is an awesome, three story symetrical
building against the side of one of the walls. It has three entrances, one
in the front, and two on the sides in the back. The doors are shield
doors. Once you enter the first floor of the Citadel there are BRs, ARs,
Shotguns, SMGs, Plasma Rifles, and a mauler. There are two stairs that
lead to the second story, were there are 2 snipers and 4 turrets. And the
best feature of the entire Citadel is the grav-lift. But its no ordinary
grav-lift, its and awesome grav-lift like the one in Guardian. It allows
easy access to the theird floor for both atacker and defender alike. The map plays extremely well and is balanced between the attackers
semi-fast route to the third floor and the huge arsenal at the defenders
disposal. It plays fast and hectic and requires stratigy and teamwork. The
map is up in my fileshare and my gamer tag again is Nearswordman1. Keep on
fraggin’ anis armor and alien nay-nays.

I just got my first Xbox 360 and I bought the Heroic Map Pack. My friends
all seemed to be forging in there so I decided to build up something by
myself. The map is called Maze and like the name says, it’s a real maze. I have tried it out with several friends and they get lost quite often. It’s easy to get around once you played it for a bit, but everyone that’s
played it has enjoyed it. It’s good for close quarters and supports every
gametype. There is also a gametype Maze Madness that my friend wanted to
play that you can play with. It’s no radar, swords, hammers, and nades
only. Check my fileshare for the Map and Gametype. Gamertag: Dust Storm
051

Keep on Fraggin’ Trucks. (keep it original)

Hi everyone, to start us off my GT is ggrozny. → (Graws-knee)

I am really starting to like custom games and forging maps. If you have a
group of friends that do alot of customs and/or forging send me an invite
on xbl I would love to do more but just don’t know enough people that like
it also.

This map takes part in the middle of sandtrap inside the ruins. Every
normal player has no radar, and runs at 110%. I have blocked off every
exit so no one should be getting out. Each team will spawn on one side of
the hall, if you take a look in the link provided in the show notes you
can get an idea of what it will look like. Once you spawn you will need to
work your way to the middle of the hall. There is a teleportor in the
middle that leads to the flag room which holds both flags, so both teams
will be heading there. In each base you will find ONE flame grenade and
one sniper rifle, so it can get a bit hectic heading toward the flag
room.

(Flag at home to score is turned on, so get on that defense as well as
that offense!)

Once you are in the flag room, you have a little bit more room to move
around, and explore. In this room you will find a flare, BR, regenerater,
two spikers, and a shotgun spread out and somewhat hidden out of the way,
along with both flags of course. Once you have grabbed the flag you will
be granted 150% health and your radar, but at a cost, you now run at a
speed of 90%. Grab any equipment that might help you score (ex. flare) and
head back to the teleporter you came through, looking out for any people on
the other team heading in the way your heading out.

This is basically it. A small yet pretty fun medium size game of capture
the flag with a neutral flag feel.
Tatsuyame also helped in placing items and thinking of what kind of stuff
to add. We even had a chopper at each end of the hall facing the middle,
ready to tear people up on the way to the flag room.

and

Jburton90 helped in testing it, and also provided a nice map showing the
area you play in included with the screenshots in the link below (show
notes)

Jburton90 also had an idea to take the grenades and other weapons out, and
leaving it with SMGs, which would also be alot of fun.

More description along with photos walking you through the map can be
found here.
http://podtacular.com/forums/viewtopic.php?t=19910

Hey guys, this week I don’t really have a custom or creation, but something
kind of fun to do. Go into any map that has a man cannon (Valhalla works
nicely) and choose any random vehicle. Have a monitor create one if
necessary. Once you have chosen your vehicle, the object of the game is to
drive; or drive towards and jump off at the last second; into the man
cannon and hit a designated target. Here is where the creativeness comes:
you can choose, or make whatever target you desire. A pile of spartans! A
stack of fusion cores! A burrow of bunnies! Well… preferably not that
last one…Try to see if you can get some cool screenshots from this
activity. Have fun all. Keep on fraggin’...I don’t know…fill in the
blank yourself you creative nubz…

Hey guys this is marder. I wanted to tell you about a map me and my friend
TPG Massacre made. Its a race map on last resort. You first start at the
beach. Then you go through a teleporter to get to brute shots and spartan
lasers. You go back through and you and your teammate or just you(depends
how big the game is) get on a mongoose. You go through the gate and over
the ditch the big windmill thing is in. You turn the corner, go all the
way up the stairs by the snipe tower to the balcony, and all the way
through the factory. Then you come back out, back down the beach, around a
corner, through the some open containers, and through a grav lift over
another container. Keep on fraggin trucks and restaurant tables with
chewed gum under them.

Hey podtacular, its Dawg Biscuit again. I got this real fun infection map
i made on The Pit. The point of this map is to go to to the top of the
warehouse. There is a grav lift you need to use to get in there, so there
is only one way in. There is the armory which is located on the same side
as the base, and is in the sniper spawn building. I got the teleporters
to go up onto the very top of the warehouse, which is where most people
stay. Ill eventually put it on my fileshare, so check it out guys.

Hey podtacular its halofreakies! Do you have problems with people coming up
behind you while you’re driving the elephant and killing you? Well worry no
more. all you have to do is drive a chaingun warthog up into the back of an
elephant, turn the turret facing backwards and get someone to watch yor
back!!! Keep on fragging grunts with chiwahwah faces and rabid
moustachios.

i made an awesome version of sand trap called Vegas its an infection map
u start (if your a human) in the underground base which in one room is
filled with computers to look like slots and stuff the other room has some brs ars smgs shotys snipes and 1 rocket 2 hogs and
4 gooses on opposite side of the map theres a tank were zombies spawn
works w/ superzombies both on my file share along w/ some of my videos
www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=dakota%20007
also if u r interested in helping me make movies on halo 3 send me a frnd
request and or check out my site
www.cockatooproductions.org
keep on fragin trucks being driven by one footed one eyed purple-bellied
yowler camper squirrels

hey podtacular this is dilonchipmonkey, just want to say that you guys are
awesome and i love the podcast, ive been listening since episode 129 but i
have watched alot of youre pod tv things but now i have realized the full
potential of podtadcular and i listen all the time.
I also have a creation, its on high ground and its a capture the flag one
flag. the flag is in the base and you block off every entrance to the
base with assorted objects so the attacking team cannot enter the
defenders base. you put all kinds of weapons in the big base on the front
bunker with the turrets, like fuel rod cannons, splazers, snipers, and
anything else you want to. then you hide the flag spawn somewhere in the
base, i put it on that big thing in the rear of the base. then on the
outside of the base you make every attacker spawn at the beach and they
can (if you want to put it there) get a ghost a wraith and a warthog. you
also put grav lifts next to the spawn points of the attackers b/c thats the
only way to enter the defenders base. you can also give them rocket
launchers spread throughout the level. then the attackers have to lay down
their grav lifts where the turret spawns onn the big base to enter it and
then you have to find the flag in there. its really challenging but fun. also it might be on my friends fileshare: superpredator07. its called
ultimate seige.

p.s. i dont have live but i will be getting it around february i think so
then i can share all my creations and join the podtacular community!!!! on
live!!! yay

THIS IS SO FOO MO JIVE CAN READ IT FINE

IV GUST MADE A NEW MAP OFFLINE AND ITS A BASIC THING TO DO ON FORGE YOU
PUT AS MANY FUSION COIL
AS POSSIBLE AS YOU CAN ON THE CLIFF LIKE VERTICAL HILL YOU PUT THEM ON THE
EDGE OF THE CLIFF AND
PUT A OF THEM ON 10 SECONDS AND THEN PRESS X IT SHOULD GIVE YOU SOME MORE
OPTIONS ABOUT TIMING
YOU GO TO THE MAXIMUM TIMING TO ABOUT 16 IF THATS MAX CAN NOT REMEMBER OF
THE TOP OF MY HEAD

DELETE ALL THE SPAWN POINTS ON THE MAP AND THEN PUT THEM ON THE HILL
SLASH CLIFF AND YOU
SHOULD SEE THE REST OF THE GUY MAYBE GIRLS REACECTIONS YOU SHOULD PLAY
WHITH NON PAIN IN
THE ASS PLAYERS WHEN THEY GET PWND ITS SO FUNNY IF YOU LAY SOME CREATES
AROUND IT IF THE SLIP
DOWN THE HILL CLIFF PLACE A DROP POD OR TWO TO STOP IT THATS IT

ID LIKE TO SHOUT OUT TO ME ME ME ME AND JVB LOL THAT IT ALMOST
KEEP ON FRAGING NOOB MIGETS EIGHT YEAR OLD FAGS AND SAINTS ROW STAND BYERS

NOW IV SENT SUCH A LONG MESSAGE TO I HOPE YOU NOW PUT MY NAME IN THE NEXT
SHOW
SEND MESSAGE TO ME IF YOU DO

Hey. This is my first time submitting to the show. I’m not sure if this is
the right way, but I’ll see where it ends up anyway.

I have a few map variants to tell you about, all on my fileshare.
First one is Valhella. Based on Valhalla, there is a shotgun in the base
now, an extra spiker for dual wielding, heaps of equiptment, an extra
fusion coil, a turret on the top, the missile pod is now on a weapon
holder, and a 1 way teleporter leading to the middle of the map (kind of
like Blood Gulch). There is a spawn point at the very, very top of the
base along with a beam rifle, for major league sniping. There is also a
ghost. Almost everything else is standard.
There is a hidden needler somewhere, a custom powerup, the turret in the
middle is gone, and so is the laser. You might find it somewhere else.
Hidden firebomb grenades, and depending on which base you are on, the
teleporter leads to near an overshield or invisibility. There is a couple
of portable grav lifts around (hint, hint. They are there for a specific
purpose.) There is also a scorpion in the middle somewhere. This map is
great for classic CTF, as you can have a few guys in the Warthog, someone
through the teleporter, someone on the turret, a few up the man cannon, a
few snipers, and someone in a ghost. Also great for Assault and Team
Slayer. 3+ players.

Next, is Sandtrip. Hard to describe, but basically, sniping and/or camping
from up high, hidden weapons and vehicles. I’ll give you 1 hint: Explore
the Outskirts. You can also spawn on the antenna.

Last, Marrows. Based on Narrows. Almost standard, except a grav hammer in
the middle, extra weapons and turrets, and a spawn point on a secret
place, with basically every totally awesome weapon (No, not where you get
killed by the guardians).

I would recommend playing them through first, and NOT scanning them
through in forge, that’s just cheating. Although, if you are stuck, and
you still haven’t found the laser on Valhella, or if you don’t know why
you are always sniped on Sandtrip, or if you’re wondering where your
friend found the flamethrower on Marrows (oops…), then I hereby give you
permission to scan it in forge. My gamertag is Assassin073. Good luck.
P.S. You always go on about fraggin’ trucks. Well, now you can – on
Foundry. You should make a truck fraggin’ variant of it, with nothing but
trucks to frag. I’ll be checking your file share regularly for it.

i accidentally discovered something very interesting on the maps with the
movable man cannons. If you place them facing each other about 3 feet
away, and then jump into one of them it will launch you directly vertical
(almost like a superbounce).

Keep on ‘fraggin Atkins guns

Send me a friend request at DooM JellYfish

P.S. I’m a proud contributer to the podtacular zoo (aquarium?)

Hey podtacular It’s me raikenov. (Rye-ken-ov) This is my second time
sending in and this time I’ve got a custom and creation for you. I call
this map Xeno. It’s on sandtrap. The Xenos (Zombies)ant tower with four
pillars. The humans start on the bridge between the two air lifts. The
base also has a teleporter to the little space across frm the base which
has a turret, so the humans can get the xenos in a cross fire. On top of
the air lifts are two scorpions to stop the xenos so that way they have to
coordinate a strtegy to get on the base. The main base has all types of
human weapons, a command center consisting of a computer and radio set
sitting on top of a turret case. Barrels and blitz cans. If the xenos
breach the base, the humans can use the two hornets on their base to
escape. Well tht’s my map, I’m still working on it though. Keep on fraggin
Arnold schwartzepopies who deploy dumplings.

On forge I put a scorpion tank in the back of an elephant, (don’t worry
it’s not going to fit perfectly!!) got the machine gun turrets off of the
other elephant and put them on the one with the tank in it, put unarmed
trip mines and firebomb grenades in it(also all of the S-lasers and added
boxes, a rucksack and a computer, I also put all of the brute shots and
sniper rifles and also the BRs and ARs in the elephant.)

CREATE AND ENJOY!! OH YEA! (yea is pronuonced yee)

hey podtacular, i’ve only been listening for maybe 5 episodes, but i love
the podcast.
I have a pretty cool map that I made on foundry. there are four different
“bases” each with different power weapons. Each base has very tall walls,
and grav lifts to get on top of them. There are bridges going across all
the bases, so you can get pretty much anywhere by using the bridges. one
downside is that when you are using the bridge, it is easy for you to be
sniped by an opponent. By the way, what’s the deal with “keep on fraggin
trucks”
the map is in my file share, gamertag T60Y (middle
number is zero, not o)

First befroe i share my map i’d like to say something to shotgun freindly and ne-ne… It IS pronounced Spanker, not spunker. Call it that if you want but it’ll still be wrong. I am still xbox live-less and ALMOST got the red ring on this very night! Fortunatly i was able to reboot it before it died permanently! whew… on to the map… final stand is set on high ground and has 2 main starting areas: the beach and the bunker. The humans start out in the bunker which is cut off completely from the outside exept for the one entrance that was made by some type of explosive; that’s the zombie’s ticket in. The humans have these following items: one chaingun turret that does NOT respawn, 4 sentinel beams, 6 magnums, and 2 carbines. The zombies cannot pick up weapons but spawn by a HUGE stockpile of SMGs (i put down SO MANY that the game wouldn’t let me put down anymore EVEN THOUGH I had the money AND it said i could put down 3 or 4 more…) and an inoperable, overturned scorpion. NOTE : Both the humans AND zombies cannot operate vehicles, so the scorpion is only there for decoration. Once the humans are pushed back enough, they will have to retreat through a teleporter and are stuck in this room until they win… or they die. This is when it comes down to the FINAL STAND… The last man standing will be slightly faster, have slightly less gravity, have increased strength and unshatterable honor (yeah right). So thats it for this week, i’ll be back next month with my new map: OXHOLO! that all being siad… there’s only one thing left to say: KEEP ON SPANKING PURPLE BELLIED, MINI-VAN DRIVING, FOO-MO-JIVES! (that’s right; I went there!)

Victory isn’t a destination… It’s a Journey. -GamerfreakB7-

Hey Podtacular! First Submission (e-mail wise),

I just wanted to let you know that I have some cool stuff on my file share, but before that I want to say GOOD JOB with the podcast, and KEEP IT UP DUDES!!!!!!!!  And now for the second reason I'm sending this e-mail.

1. First off, I have a cool custom game-type called “Ninja vs. Beasts” which is a Infection game. Here’s how it works, half of the party start out as Ninjas (The Zombies) and the other half Beasts (the Humans). The objective remains the same, kill the Beasts. The problem is, the Beasts have gravity hammers, fast speed (not too fast but faster than the ninjas), low gravity (but still more gravity than the ninjas), and cannot pick up anything, making them hard enemies to kill. The ninjas can pick up the three grenades at the base they spawn at (including 1 flame grenade) and the alpha ninja has poor camo, regular radar, and faster speed than regular ninjas but still slower than the beasts, while the other ninjas have little radar but lower grav than the beasts. The more Beasts you kill, the more reinforcements arrive. I only tested it locally but I’m sure it will work out fine.

2. Second, the map that is made for “Ninja vs. Beasts,” Ninja.vs.Beasts (Surprise, surprise), a map made on Guardian. No more needs to be said, I hope you have fun destroying each other.

3. Last but not least, I will have a special video on my file share very soon (probably around 1/26/2008). It’s a video clip of me getting the IWHBYD (I Would Have Been Your Daddy) silver skull on the Covenant. You will see how important it was after you see what measures we took to make it.

Well, that's all.  You can find this stuff under my file-share; my gamertag is "ShadowShocker94."  Keep on fraggin one-legged, purple-bellied squirrels, owned by a hairy yetti that farms steak-producing cacti, that is soon to be demolished by Arnold Schwarzenegger, "The Yetti Hunter."

Wrap up

Until next time I’m Foo Mo Jive (and this is)