Podtacular: The Unofficial Halo Universe Podcast

Podtacular Episode 168: Customs and Creations
for the week of November 9nd, 2008

(Hosts: Dust Storm, Cryptoflix)


Fungus Oz

Hi Podtacular, this is fungus oz writing in for a 3rd time in a row. What a
feat!
Anyways, on to my customs!
It is is Extremetactical. This is a gametype that was intended to put a
bit of tactics into the halo customs community, but failed miserably as
many players are still struggling to grasp the concept. But when you play
with people who actually know how to make it a fun game, it can be
awesome.
It’s a team slayer game where everyone on each team starts with 4X
overshields that do not recharge and a pistol. They also only have 1 life.
They must work their way around the map to find their weapons, then dash to
cover and fire with their team. This goes with the map called
Xtremetactical. This map has each team starting on either tip of the giant
U that foundry is shaped like. Outside each base is a crate with a shotty
and a human turret on it. In the middle of the map are four sets of stairs
leading up to a single box with a flamethrower on a very important weapon
holder. This is a crucial offensive weapon on this map as a short burst can
strip you of almost all of your shields.
There is a wall at the back of the map that has a sniper and a rocket lawn
chair behind it. In the corner of each set of stairs there are flares and
special assault rifles, and on each side of the map there are sniper
towers. There are many more bits of the map that I could discuss at length,
but I’ve figured that if you really want to check out this map and game you
will go to my fileshare. My Gamertag is also fungus (space) oz. A shoutout
to everyone who has contributed to podtacular’s return, especially Dust
Storm, Cryptofilx and GLewis.

Keep on stealing kills from banhammer wielding bungie employees by
fragging the trucks that are full of illegal boosters and hackers.

Auron62

Hey Podtacular this is Auron62 again and I have a great mini-game custom
for you!

Alright The custom game is called “Paintball” In paintball I set all the
damage to max and shields to lowest so that you would be a one-hit Kill.
Everyone starts off with plasma pistols and there are various weapons
located around the map Including Plasma rifles and Carbines. The cool part
about shadowland is the fact that when you Respawn you are granted a short
5 second invincibility to all weapons, to obviously prevent spawn camps.
Score is set to unlimited and there is a 5 minute time limit per round.

Now for the map. When you spawn you should be in either of the bunkers
(they’re perfectly identical.) with a teleporter near you. Inside the
bunker there are 2 extra plasma pistols and a plasma rifle when you walk
through the teleporter your going to notice that the map is HUGE however
there are a few key areas to see.

1) Fence wall room, A floating room that is made out of Fence walls it has
a carbine right when you go into it and when you go through the back you
can see a teleporter that sends you to the sniper tower.

2) Odd sniper tower, with a teleporter right in the back your going to
have to be careful, there’s a barrier for cover and a carbine next to it.
3) Underground bunker, In the underground bunker there are a variety of
weapons at your disposal so try to get there as soon as you spawn for
domination. Also if you go up the bridge nearby there is an active camo
spawn set to never respawn until the next round.
You will notice yourself spawning near the back area with the dumpster and
near the hallway with all the open doors due to all the mass chaos however
if you do spawn in the middle of a battle don’t forget that you have a 5
second invincibility.
Thats my Custom and again sorry for a long submission I just wanted to
tell everyone in podtacular about my map. It is in my fileshare and my
Gamertag is Auron V3

Shout out to Cent007 for giving me his spare beta code for COD World At
War.
Keep on Spanking one eyed purple bellied squirrels that are wearing Anus
armor while shooting the Special Assault Rifle at noobs shouting VETO!

Uzumaki15

Hey Podtac Uzi here again with a new custom game and map.

Now let’s go back in time to episode 131 and submitter entered a little
game type involving spike grenades in a small to medium sized arena, today
I have revived said gametype. Yes Spike ball is back and better than ever
in a newly updated arena and gametype, players spawn with magnums or PPs
(still undecided) and in the center of the map (foundry) there a several
spike grenades. The object like last time is to stick your opponents before
they stick you, with one life per round 500% damage resistance and no
shields first to five wins, and the only points you get are from sticks,
this is the new spike ball.

The game is still in the works I need testers to finalize the gametype
before I can put it on my file share, if you want to help send me a message
or post on the forum thread about the game title: Spike Ball Evolved.

Finally shout outs to Azn-dude, Soulshadowdude, and Tokyo in America
Keep on fraggin Trucks

stallmeplease

Hey guys its stallmeplease and I am here with a cool map to show to you.
Its called Checkpoints and its on avalanche. It is a zombie based map were
the zombies are invisible and have grav hammers. The humans start with the
special AR. Humans need to get around the map by foot or mongoose to the 5
tall towers or “checkpoints” filled with ammo and a place to hide from
zombies. I played it with my friends and it is a fun map and the zombies
won just as much as the humans did. The game mode is liferace and the map
is checkpoints. It should be on my file share shortly. Keep on fraggin
yogurt (in a bad way) and BRITS (in a good way). Stallme out.


Wrap up