Podtacular

Podtacular 297: Tying Up Loose Ends

June 19th, 2012

Hosts: Dust Storm, DaftLink & New Era808


Voicemails


E-mails

capawesome9870

[1] I know that there is not much information about The Forge in Halo 4, but when more information comes out could you do a podtacular or 2. Thanks

[2] I know what gametype you could have for your "Yingbell." The main problem is that it is currently not available in Halo gametypes, it will have to be released by 343i for Halo: Reach or Halo 4.

my game type is actually a variant of the kid game "red rover (send xxxx right over)" and Infection, but my variant will support 2-8 teams best for 4. Each time you kill someone that person will be sent over to your team, and if you die you are sent to that person's team. should even work if last man standing sticks some one and then dies, then the person he stuck spawns as the team that just killed him, making the last few kill take the longest.

I am hoping that you [the podtacular team] could use your clout with 343i to get this game type started and hopefully released with Halo 4.

Please email me if questions about my idea or need someone on the Forge in Halo: Reach or up coming Forge 3. Thanks.

ReedemedSpartan05

Hey guys, so there seems to be a lot of discussion on who cortana is talking to at the end of the Halo 4 demo. She appears to be on the Infinity, so I think maybe the ship was going to leave Chief because he went on a suicide mission and Cortana doesn't want to leave him behind. Just a suggestion that I haven't heard talked about yet. Keep up the good work.

Zoltan

I've been listening for about 6 months now, but mainly got hooked when Halo 4 info started being revealed in the beginning of March.

So recently I read on one of the bulletins that there will be a total of 10 maps at launch shipping with Halo 4. Doesn't that seem a little low? Granted, we haven't seen what 343 plans with Halo 4 Forge, but as of now, I'm a little disappointed. I was hoping for around 12 maps at launch.

Halo: Reach shipped with 8 maps at launch, one of them being Forge World. Let's look at these: 2 Invasion maps, which meant not only did Invasion get old fast cuz it was only on 2 maps, but that also means just 5 maps were standard 4v4 Maps.

Forge World maps with the same repetitive color palette and geometry swallowed the majority of map selection, and made Reach have a lot less staying power than Halo 3, which had supreme maps. And some of 3's maps were versatile and could appear in 4v4 and 8v8: Valhalla, for example. Each of Halo 3's maps had a unique style: Guardian had a surrounding swamp, Sandtrap had Elephants and was in a giant desert, and Boundless had the ability to frustrate any player.

I'm starting to ramble, but I think you see my point. Myself and the majority of Halo players hope that we don't see just a few good (or bad) maps that get voted over and over again per playlist. 10 is a decent number, not great.

I'll be honest: I hardly play Reach multiplayer anymore, and this is coming from someone who played Halo 3 from its release up until Reach's launch and even today. Reach didn't have enough variety and enough opportunities for fun.

Also, what was up with no vehicles in 4v4 maps in Reach? Last Resort, High Ground, Valhalla, anyone?

Reach was still an awesome game, and I enjoyed the campaign and multiplayer suite quite a bit. I'm not one of those people that bitches over AA's or that Halo is experiencing CoDification, and I'm unbelievably stoked for Halo 4. Everything so far looks AMAZING. I hope it's just as awesome as it looks to be as of now.

Well, Dust Storm, Daft Link, and whoever else is one the show. What do you think of 10 maps shipping with the disc on day one? You think this is a good or bad number?

And I hope to see both you and Halo 4 at PAX Prime!