- New Intro Music (Never Surrender!)
- We are high in the iTunes Top 50 thanks to YOU GUYS!
- In clan news, we are getting up there with (podtacular)
- Foo Mo has a close encounter with a phone guy and an elite
- TinyLittleSparks.com – One of the Fav Podcasts!
- 2500+ Listeners Downloads/Subscribers
- Sarge Impressions (Requests? email podtacularspelchek@gmail.com)
- People who call weapons irritate us, “I Got the Shotty!”
- 2 Betrayals to the same person gives them the opportunity to boot you
- We check our mailbag! (podtacular@gmail.com or foomojive@gmail.com or podtacularspelchek@gmail.com)
- We record on Skype, no Xbox Live! We do have a comment line however if you want to leave us some tips!
- Comment Line: 206-888-HALO!!!
- DANY21 cussed out a little girl. Bungie, you know the drill. Send a screaming F/R!!!
- Mjolnir (Thor’s Hammer) is pronounced Mole-Neer, in case you wanted to know…
- PWN! Comes from Warcraft, a designer messed up when he was typing. Or it comes from Power Ownage, or Pistol Ownage.
Web Resources
- Red Vs. Blue – Awesome Machinima
- Codex Series – More Cool Machinima
- This Spartan Life – Funny Stuffs Machinima!
- Halo2Wiki – A Halo wiki, if your into that kinda stuff
- Tiedtheleader.blogspot.com – Does a cool gaming blog
- Halo2customs.com – Lot of custom game types
- Praetoria Guard – Does a lot of cool Halo 2 sites
- Brokenthumbs.com/Halo2Customs – Another good custom games site
- DarkPhibre – Halo 2 Stats Program that is very comprehensive
Tips!
- Talk when your dead! When you have 2 seconds remaining, hit white button to talk to other dead teammates!
- Don’t try to just go full force for Team Slayer if your not very good, too many level 30+’s de-ranking.
- RUMOR: If you don’t have your headset plugged into the controller, it will give you a better teammates in matchmaking.
- Get Owned in Connect Four!
- Pistols Melee Faster!
- Splatter always works, except for the Scorpion
- Hop out of your vehicle so year board them just as the pull you out!
- Banshee Bumping and Banshee Riding HELP SOOO MUCH on Assault or CTF for Coagulation.
- Superbouncing with a Euro Asia Xbox (Turn PAL60 on in the Xbox dashboard to be able to superbounce)
Map of the Week – Elongation
- Lots of Cover on the Conveyors!
- Bunches of tight corridors, so use the Brute Shot!
- Shotguns work good for the tight spots
- Long range, use a sniper!
- You can clog the boxes with a properly placed rocket!
- Hide behind a box with a flag or a bomb!
Big Team Tips
- Pick up a weapon so the other team won’t get it, ex. Rockets/Snipers
- Use Team Speak (White Button) whenever you say something important, otherwise the enemy can hear you.
- Bomb planted is actually putting the bomb on the X.
- Forming a party will minimize your party containing De-rankers/Betrayers/Quitters
- People who can beat you really bad are not always CHEATERS! Don’t Report Them Unless They Actually Cheat!
Custom Game type of the Week!
Your Submissions – Hide and Seek!
Special Instructions, Rules, and Comments:
- All you do is play hide and seek the invisible people hide the juggernaut goes and finds them. You cant kill the juggernaut until there is a minute left. But be careful when you hide with a plasma gun out because the juggernaut can see it and you.
- Best if played on the following maps:
- Lockout, Ascension, Midship, Ivory Tower, Beaver Creek, Burial Mounds, Colossus, Zanzibar, Coagulation, Headlong, Waterworks, Foundation, Containment, Warlock, Sanctuary, Turf, Backwash, Elongation, Gemini, Relic, Terminal
How to create this game variant:
- From the “Select Game” menu, Select: Juggernaut
- From the “Select Variant” menu, Select: Phantom Fodder
- From the “Edit Phantom Fodder” menu, change the following options. Please note that only the non-default options will be shown. Any setting that is selected by default, you will not have to change to setup this game variant.
Settings
- Number of Rounds: 1 Round
Score to Win Round: 10
Round Time Limit: 5 Minutes
Rounds Reset Map: On
Resolve Ties: Off
- Player Options
Lives Per Round: 1
Respawn Time: 3 Seconds
Suicide Penalty: None
Motion Sensor: On
- Team Options
Friendly Fire: Off
Betrayal Penalty: None
- Juggernaut Options
Betrayal Point Loss: Off
Juggernaut Extra Damage: Off
Juggernaut Motion Sensor: Off
Juggernaut Movement: Fast
- Vehicle Options
Primary Light Vehicle: Gauss Warthog
Secondary Light Vehicle: Ghost
- Equipment Options
Starting Grenades: Off
Grenades On Map: Off
Frogger
Description:
- Written by Cobber99 and cjrock55. Played on Coagulation.
- This is my favorite! Red team starts by getting all 8 vehicles to the
- middle of the map. Once ready, they signal the blue team by honking
- their horns and firing their vehicle weapons up in the air. The blue
- team tries to get from their base to the other without getting
- splattered by vehicles. The red team may never use weapons – just run
- them over. Each time an on-foot player makes it to the other base
- successfully, they change teams and move down the color team menu. If
- they get splattered, they stay on the same team. The first person to
- pink wins. On-foot players only have plasma pistols and may shoot
- anyone on an opposing team of any color. On-foot players may not use
- the side caverns or ledges (gotta wing in at sea level) and may not
- board or use vehicles. The color wheel goes like so (it’s the in-game team menu order top to bottom):
- - Blue (starting team)
- - Yellow
- - Green
- - Purple
- - Orange
- - Brown
- - Pink (first to Pink wins)
- If needed, you can make this one harder for the foot soldiers by
- turning off radar (have to rely on what they see and hear – no seeing
- oncoming vehicles on radar hee hee). You could also make it harder
- for the vehicles by making the foot soldiers camo’d.
Settings:
- Game type: Slayer
- Match Options:
- Number of Rounds: 1 Round
- Score to Win Round: Unlimited
- Round Time Limit: None
- Rounds Reset Map: On
- Resolve Ties: On
- Player Options:
- Max Active Players: 16
- Lives Per Round: Unlimited
- Respawn Time: 5 Seconds
- Suicide Penalty: 5 Seconds
- Shield Type: Normal Shields
- Motion Sensor: On
- Active Camo: Off
- Extra Damage: Off
- Damage Resistance: Off
- Team Options:
- Team Play: On
- Team Scoring: Sum
- Team Changing: On
- Friendly Fire: On
- Respawn Time Modifier: None
- Betrayal Penalty: None
- Force Even Teams: Off
- Slater Options:
- Bonus Points: Off
- Suicide Point Loss: On
- Death Point Loss: Off
- Vehicle Options:
- Vehicle Respawn Time: Map Default
- Primary Light Vehicle: Warthog
- Secondary Light Vehicle: Ghost
- Primary Heavy Vehicle: Wraith
- Banshee: On
- Primary Turret: None
- Secondary Turret: None
- Equipment Options:
- Starting Weapon: Plasma Pistol
- Secondary Weapon: None
- Starting Grenades: Off
- Weapons on Map: None
- Weapon Respawn Time: Map Default
- Grenades on Map: Off
- Overshields: Off
- Active Camouflage: Off
Hot Potato
Settings
- Game type – Oddball
- Recommended # of Players – 4-6
- Recommended Maps – Warlock, Midship, Battle(Beaver) Creek, Sanctuary
- Weapons – Plasma Pistol primary, nothing secondary, none on map
- Grenades – none and none
- Vehicles – you guessed it, none
- Player setup – No shields, added damage
- Respawn setup – 30 second respawn (trust me, this is a good thing for the one who was fragged, since it this game discourages fragging)
- Oddball setup – 1 ball, active camo on when held, fast speed, massive
- damage, marker on when dropped
- Game rounds – 4-6 (match it to the number of players you have set up), set at 5 minutes each
Description:
- Ok, now for the hard part. Everyone will need to go
- WEAPONLESS. “Weaponless? One can do this?!? HOW?” you might ask. I’ll explain. First, charge up your plasma pistol by holding the trigger. Now, get up near the ball and – WHILE holding trigger – hold X to pick up the ball and back away. If this is done correctly, your character will drop both the ball and the pistol, and you’ll have no weapons. BE CAREFUL however, if you run over another weapon, you’ll automatically pick it up, and will have to do it over again (this is why I say back away). Also, this is why I recommend that there aren’t a lot of people playing, because the sheer amount of plasma pistols laying around will make it hard for everyone to go weaponless. Alright, now that the short tutorial on the glitch is done, back to the game.
- The last person to go weaponless will start things off by getting the ball back (once again, be careful of the pistols around). He now has the responsibility to take the ball and pass it on to another person as quickly as possible by pressing trigger to “toss” it. Everyone else will, well, RUN. Do whatever you can to get away from the character with the ball. Now for a couple of rules. NO CAMPING for more than a couple of seconds to rest and look over the map. You have to keep moving, because this is not hide and seek. Also no superbounces or any other glitches can be used. If the person who tosses the ball misses his target, he must go and get the ball. Don’t worry, you’ll know if you hit the target, because the other person will pick it up automatically, just like the gun.
- Next round appoint someone else to get the ball first, and so on so everyone will have the ball for a while. If someone accidentally picks up a weapon, play is halted temporarily and the person holding the ball must drop it so the other player can be weaponless again. That person gets a 3 second leeway so that he isn’t tagged immediately for getting a weapon on accident. After all of the rounds, look at the stats, and the person with the least amount of time is the winner. Keep in mind you do want the motion sensor to be on so that the ball carrier has at least SOME sense of where everyone is at.
CounterStrike
Special Instructions, Rules, and Comments:
- Arm the bomb or kill the enemy.
- Best if played on the following maps: Zanzibar, Sanctuary
How to create this game variant:
- From the “Select Game” menu, Select: Assault
- From the “Select Variant” menu, Select: Single Bomb
- From the “Edit Single Bomb” menu, change the following options. Please note that only the non-default options will be shown. Any setting that is selected by default, you will not have to change to setup this game variant.
Settings:
- Match Options
Round Time Limit: None
Rounds Reset Map: Off
- Player Options
Lives Per Round: 1
Shield Type: No Shields
Motion Sensor: Off
Damage Resistance: On
- Team Options
Team Changing: Off
Force Even Teams: On
- Assault Options
Sudden Death: Off
Bomb Arm Time: 10 Seconds
- Vehicle Options
Vehicle Respawn Time: No Respawn
Primary Light Vehicle: Warthog
Secondary Light Vehicle: Warthog
Primary Heavy Vehicle: None
Banshee: Off
Primary Turret: Large Machine Gun
Secondary Turret: Large Machine Gun
- Equipment Options
Starting Weapon: Battle Rifle
Secondary Weapon: Magnum
Starting Grenades: Off
Weapons on Map: Human
Overshields: Off
Active Camouflage: Off
1000 Bodies
Special Instructions, Rules, and Comments:
- Awesome game. The time setting depends on how many people are playing. If there’s 8 set the time to 1 minute if there’s 16 set it around 30 seconds. Its such a crazy game you have to play it, and because there’s only shotguns everyone dies in the hill and after about a minute there’s a huge pile of bodies and shotguns in the hill, thus the name. 1000 BODIES.
- Best if played on the following maps: Midship
How to create this game variant:
- From the “Select Game” menu, Select: King of the Hill
- From the “Select Variant” menu, Select: King
- From the “Edit King” menu, change the following options. Please note that only the non-default options will be shown. Any setting that is selected by default, you will not have to change to setup this game variant.
Settings:
- Match Options
Score to Win Round: 30 Seconds
- Player Options
Respawn Time: 3 Seconds
- King of the Hill Options
Uncontested Hill: On
- Equipment Options
Starting Weapon: Shotgun
Secondary Weapon: None
Starting Grenades: Off
Weapons on Map: Shotguns
Grenades On Map: Off
Segments!
- Voicemail Line is 206-888-HALO
- Joseph/OldMogo sent us in a segment
Cold War
Special Instructions, Rules, and Comments:
- Caution to Players: Upon creating this game type, you agree that you will submit to any mayhem that may ensue during actual game play experience.
- Best if played on the following maps: Lockout, Foundation, Turf
How to create this game variant:
- From the “Select Game” menu, Select: Capture the Flag
- From the “Select Variant” menu, Select: Multi Flag CTF
- From the “Edit Multi Flag CTF” menu, change the following options. Please note that only the non-default options will be shown. Any setting that is selected by default, you will not have to change to setup this game variant.
Settings:
- Match Options
Number of Rounds: First to 4
Round Time Limit: 10 Minutes
- Player Options
Respawn Time: 3 Seconds
Suicide Penalty: None
Shield Type: No Shields
Motion Sensor: Off
- Team Options
Friendly Fire: Off
Respawn Time Modifier: Cycling
Betrayal Penalty: None
- Capture the Flag Options
Sudden Death: Off
Slow With Flag: Off
- Vehicle Options
Primary Light Vehicle: Warthog
Secondary Light Vehicle: Warthog
Primary Heavy Vehicle: None
Banshee: Off
Primary Turret: Large Machine Gun
Secondary Turret: Large Machine Gun
- Equipment Options
Starting Weapon: Battle Rifle
Secondary Weapon: Magnum
Starting Grenades: Off
Weapons on Map: Shotguns
Weapon Respawn Time: Double Time
Overshields: Off
Active Camouflage: Off
Wrap Up
- Keep moving when you snipe!
- We appreciate any submissions! We generally record on Sundays so if you want your submissions on the next show, try and submit them the Friday or Saturday before.
- Feedback Goes to podtacular@gmail.com
- Keep on playin’!