Episode 8
September 8th, 2005
100 minutes, 15 seconds.
getting better with the intro’s. Sorry the show notes are so late, but they’re here now
ANNOUNCEMENTS
- Guest-star Major Nelson!
- Clan News: Updated membership requirements! You have to be a level 15 or above in either Team Skirmish or Big Team to get on the clan. Reason is that Major and Minor clan matches do these game types and that’s the level that shows next to your name on the clan list. So level up! People have been getting kicked and wondering why. This is why. You’re a 32 in Team Slayer and a 5 in Team Skirmish.
- New Playlists are here!
- New Game types.
- Updated Game types.
- Errata: The Gas Tank is on the Ghost, not the Banshee. It’s also on the Poltergeist on the New Lichenstein map.
- Podtacular TV needs talent! We’re looking for a few talented, accountable people to help out on the official Podtacular Machinima series including female voice talent. This could be your big break! Email podtaculartv@gmail.com
- Scotty is starting a Podtacular Tournament to begin on Friday the 23rd. We need some people to represent their clan! Go to the forums and get signed up! And podtacular(1) is going to win by the way.
WEB RESOURCES
- Strategy Planning Flash Application.
- Emblem designer Flash Application on HBO.
- Firefox Toolbar.
- Firefox Greasemonkey Script to linkify text on Halo sites.
- New Xbox podcast called Grizzled Gamers, New Xbox 360 site called 360alert.blogspot.com.
TIPS
- Overswarm says: Bounce a grenade above a doorway to blow the person up behind you.
Shotgun Guide
- Part One: Defeating the Lunge
Most people I talk to sound like they’re done for as soon as a sword lunges. Not true. An easily timed shotgun blast will blow the sword idiot back to whatever hole he came from. All you need to do is pay attention to that tell-tale acceleration. That’s when you pull the trigger. They die in midair and there’s nothing they can do about it.
- Part Two: Keeping your Distance
We all know very well that a sword doesn’t use projectiles. So, my shotgun friends, use that to your advantage. Back away from a sword user while pumping him full of lead. If all goes well, you’ll kill him before he can even lunge. It may take a while, but it sure beats going toe-to-toe with a sword user. Though, if he does close that distance, resort to PART 1.
- Part Three: No Glow Stick
Being a human wielding a shotgun, you can run through the shadows unseen quite easily. Neither the armor nor the weapon glows. A sword glows, and so does a Sangheili’s armor. So, hide from the sword bastards and kill them with a well placed back hit. Or, just get right next to him, and blow him away. Either way it’s looked at, a human shotgun user is one of the best stealth people.
- Part Four: Killing Other Shotties
Now, I have covered how to kill a sword user pretty well. What about the other shotties? The answer is, all you can do is gauge your enemy. If he seems like he’ll choose long range over close range, then all you can do is pull the trigger first, then close the distance in a hurry. If he backs away, duck, zigzag, and do anything to avoid his shots while pulling off yours. If he looks like he wants to go toe-to-toe, then either choose to back away while firing, or wait about HALF A SECOND AFTER the reticle turns red. Not as soon as it does, because he won’t die.
- Jump up after going through a doorway to melee someone on the way down.
- Run-melee has 50% more damage. Jump-melee has 75% more damage.
- I play best when I’m mad because I’m more determined not to lose.
- Overswarm says: Surf vehicles like jeep, ghost, and banshee to get launched and make jumps easier. Works well for a bunch of CTF strats too like burial mounds, headlong and waterworks
- If getting boarded with the jeep, look 90 degrees right. When he boards you you’ll be able to melee as soon as you get out for an instant kill.
- Use the e-brake on the jeep after you start turning and let go before you stop for a perfect power-slide 180. Master this for coordinated flag caps without the jeep explosion. You can also dodge rockets with the jeep if you do a 180 so it hits the wall, just time it right.
- With a Wraith, find the sweet spot to attack their base or vehicles from long distance. Also moving boxes on Waterworks can be easier if you use your cannon to dislodge them from walls.
BIG TEAM TIPS
Overswarm says: Surf vehicles!
- Headlong: Do a 180 power-slide and wait at the bottom of the flag window with a surfer on the hood. Flag capper throws it out the window, hood surfer catches it, driver floors it, surfer goes through window and around the corner.
- Coag and Waterworks: Get thrown on top of the base for quick entry.
- Burial Mounds: Surf the hood from the cave, grab the flag at full speed and get launched 50 feet for a good head start to the ribcage. Make sure the driver can make the 90 degree turn without getting stuck or you’ll all get grenaded.
MAP OF THE WEEK: GEMINI
- There are ledges on the inside of the level that can be used to hide in, or get a good view of the level.
- Don’t forget about the brute shots that are behind each door, near the tree, coordinated efforts can easily take down a sword wielder.
- Sitting atop the prophet can be a good sniping position.
- Outside there are 2 long protrusions close to each door, If you have a sword or shotgun, hiding behind here can prove to be very useful.
- You can stand on top of the teleporter, and walk backwards you will go in and out of the teleporter to confuse enemies[?]
- If you go through the teleporter, that leads to the balconies above the tree, you can get easy assassinations.
- Spelchek you can only get 30,000 kills before the game will end, even if it is an unlimited game.
- Using the teleporters that lead to the tree, you can kill a pursuer, by going through and moving backwards to assassinated them when they follow.
- If you’re not being followed that can be a good place to snipe.
- Carbine is an excellent weapon to steal kills in rumble pit. Brute shot works too.
- In oddball, take the ball outside and onto one of the purple protrusions, when you see your team mates die, throw the ball over the edge, when your team mates come back, they will be close to the door.
- Doors take a moment to open, so if someone is hiding behind it, they will have a moments warning.
- If you are hiding behind a door, be creative. there are a lot of options.
- For more tips, go to www.podtacular.com.
CUSTOM GAMES
Juggernaut: Harassers
Match Options:
- Number of Rounds: 1
- Score to Win Round: users choice
- Round Time Limit: unlimited
- Rounds Reset Map: default
- Resolve Ties: default
Player Options:
- Max Active Players: 16
- Lives Per Round: unlimited
- Respawn Time: default
- Suicide Penalty: default
- Shield Type: default
- Motion Sensor: default
- Active Camo: on
- Extra Damage: default
- Damage Resistance: default
Team Options:
- Friendly Fire: default
- Respawn Time Modifier: default
- Betrayal Penalty: default
Juggernaut Options:
- Betrayal Point Loss: default
- Juggernaut Extra Damage: on
- Juggernaut Infinite Ammo: off
- Juggernaut Overshield: off
- Juggernaut Active Camo: off
- Juggernaut Motion Sensor: off
- Juggernaut Movement: normal
- Juggernaut Damage Resistance: on
Vehicle Options:
- Vehicle Respawn Time: default
- Primary Light Vehicle: default
- Secondary Light Vehicle: default
- Primary Heavy Vehicle: default
- Banshee: default
- Primary Turret: default
- Secondary Turret: default
Equipment Options:
- Starting Weapon: default
- Secondary Weapon: default
- Starting Grenades: default
- Weapons on Map: default
- Weapon Respawn Time: default
- Grenades On Map: default
- Overshields: default
- Active Camouflage: default
Basically this game type is putting the Juggernaut at a disadvantage. but other than that, it’s pretty standard.
Armageddon meets Mangonel game type by TheMoonite
This game has only weapons that are affected only by gravity, so it sort of makes it like the siege weapons of the medieval times, where you gotta really think where you shoot to get the enemy. Also, it’s really fun to have hailstorms of grenades, brute shot grenades, and plasma just plain RAINING on the enemy base. That flushes them out really well. The more players, the merrier.
- Setting: CTF, 16 players. First to 2 or 3 flag captures.
- Time: 5-6 Minutes
- Map: Coagulation or… that snowy large map…
- Lives: Unlimited
- Turrets: Off
- Banshee: Off or On, if you follow this STRICT RULE: Banshee’s guns can’t be used. Recon, drop into base, that’s ok.
- Shields: Off (On for more fairness)
- Motion Sensor: On
- Friendly Fire: On
- Camo: (Power up only)
- Overshield: Off
- Damage Resistance: On, off is you choose shields instead.
- Grenades: ON!
- Start With Grenades: YES!
- Starting Weapon: Brute Shot
- Weapons on Map: More brute shots.
- Vehicles: Wraiths, standing on them is a good idea.
- Lightweight Vehicles: None.
Points of the Game:
Attack: They form a combat formation, like stay in a line, in a row, or box players around the wraiths to prevent stealing in it, and they have to STAY in that combat formation they choose. They’re Spartans, and everyone knows the spartans finish what they start. Their objective is to march over to the other base and fire a hailstorm at the enemy base. Brute shots, grenades, anything. When they think it’s enough hailing, they have to get the flag and come back with it. I’d suggest to switch the combat formation when marching back, wraiths going backwards, players in the middle, and flag carrier in the front. Formations that let players sit on top of the wraith are good ones, just make sure that you don’t boost. Conserve your ammo!
Defense: They have to protect the flag no matter what. They don’t need a formation. They can sit on any part of IN their base, the most they can go off to when the enemy is incoming is up to the middle of the map. If the enemies have the flag, they can go all the way through. I’d suggest when the enemy hail starts, all vehicles and players find cover or sit on sides of the map, and hail back. When the enemies take the flag, or if, you can run after them and destroy their convoy. Conserve your ammo!
Other Rules:
If anyone breaks any rules, give them the boot.
Both force’s wraiths can’t get too close, use your militia for close to hand to hand range.
Running forward, jumping, and tossing grenades for extra range is allowed.
Use your camo user wisely, either as a distraction or recon.
Jail from Ganai.com
The basic premise is that once you have been killed, you must go on top of the opposing team’s base. The top of the base is the “jail”, and you need one person on each team guarding the jail, unless they are the last person alive on their team. In order to help your teammates escape, you have to betray them. by sticking them with a Plasma Grenade. There is no betrayal penalty. The team that runs out of people (because they go to jail), loses.
- Mode: Slayer
- Players Recommended: 8-16
- Map(s): Coagulation, Beaver Creek, Ascension, Water Works
- Kill Limit: 50
- Primary Weapon: SMG
- Secondary Weapon: None
- Weapons on map: Default
- No Betrayal Penalty
Dodgeball from 9volt
This game must be played on beaver creek because it has even sides and is small enough to house the game the only weapon is a brute shot and there are no shields, 1 life, and multiple rounds no one is allowed to cross the creek and it helps if the game is set to capture the flag because that causes everyone to spawn at their team’s base this game is lots of fun because you can dodge the brute shots because they are so slow.
Civil War from Ganai.com
The object here is to kill your teammates. This is harder than it sounds because you don’t get the subtle auto-lock to click in when you target your team. The person with the lowest score (most negative) wins.
- Mode: Team Slayer
- Players Recommended: 8-16
- Map(s): Any
- Primary Weapon: Random
- Secondary Weapon: Random
- Weapons on Map: None
- Betrayal Penalty: None
Risk/Diplomacy from Ganai.com
This is an intense and insane variant of Territories, and you should definitely try it.
- Mode: Territories
- Number of Territories: 8
- Capture Time: 15 seconds
- Contest Time: 15 seconds
- Players Recommended: 12-16
- Map(s): Lockout, Coagulation, Zanzibar, Waterworks, Ascension, Headlong, Burial Mounds
- Human Weapons Only
- Vehicles: Everything except Scorpion Tanks or Wraiths
JFK from Ganai.com
There’s two teams – Red who are the Snipers and Blue who are the Secret Service. It’s single bomb Assault played on Coagulation. Whoever has the bomb is JFK and he must stay in the passenger seat of the hog. Everyone else is secret service and must stay with the hog and defend him. Whoever is driving the hog must go as slow as possible. Sniping weapons on the level, no grenades, everyone starts with just magnums, and time limit is 5 minutes. Snipers may leave the base to get more ammo but can only snipe from the top or within the base. Snipers win if they kill JFK, and the Secret Service wins if the timer runs out.
- Mode: Slayer
- Players Recommended: 4-16
- Map(s): Coagulation
- Primary Weapon: Human Sniper Rifle
- Secondary Weapon: None
- Weapons on map: None
- Time Limit: 5 minutes
- Vehicles: Warthogs only
VOICEMAIL
To get on the show, listener voicemail is 206-888-HALO. You can email us mp3’s up to 3 minutes long.
You can say what ever you want, but if you want to be heard by the masses here are some general rules for you to follow:
- You have 5 minutes to Leave one message, say everything you want to say in that one message. Other messages will be ignored, and deleted.
- Keep your messages short and to the point.
- Leave your nickname or gamertag.
Canttouchdis73:
Custom game called tag, its a game of slayer on lockout where everyone is on the same team, and everyone spawns with a magnum and a plasma pistol. the point of the game is to melee someone when you are it, so that they are now “it”. the person who is it must have their plasma pistol out so that everyone will know that they are it. everyone is on the same team so that there is no hiding. if someone jumps of the edge, they are not automatically it. if you become it you must look at the ground and could to 5/10 and then go and try to make someone else it.
Almightynick: when sniping make sure you have a gun with a scope if you are not good with anything else. make sure you have a good look sensitivity. make sure you have someone watching your back so you don’t have to worry about someone assassinating you. if you don’t have any friends make sure you have a close range weapon, and or plasma grenades. a good secondary weapon is the battle rifle so that you can 3/4 shot people. watch out for your team mates, and try to assist them. also a good way to make friends.
Unrealman1911[?]: thinks that predator game types are fun.
Racedude: bloody massacre, pointless game, one round, score to win
is 25, no shields, unlimited lives, every time you die you lose a point. both
warthogs are allowed. starting weapons are sword and beam rifle.
JVB: (I love this guy, go listen to the show, I hope he does more)
Texasbob[?]: survive, zombies but all the weapons are map default, no respawn. best played with 16 people on coag. warthogs ok.
Feelthethunder: when active camo is on, throw a lot of grenades in a small area, and you will be harder to see when hiding in that area.
Dark Radish: I’m on the campaign trail (what campaign trail? president? toilet mayor? you seem a little aggressive to be elected for anything…kill that…prick) (Foo Mo says: Hey, Spelchek likes his Nobody Likes Onions show, I like Dark Radish’s Remixatorium.)
SHOUTOUTS
Shoutouts to Ripped Karma, VOLKSWAGENMAF1A, Shaun Anderson, Rogue Kill3r
Big thanks to Gesar, fooluaintblack, canttouchthis73, MasonC2K, Acheria and Joe, (XBL Tip Tester) and Spelchek for making this show happen.
Email your Tips, Strategies, Game Types, Segments, and Web Resources to podtacular@gmail.com. Be sure to send us your gamertag too because we may put it on the show!
Call in segments, tips and custom games to 206-888-HALO. Even better: If you have a mic, send us an MP3! Word to the mommies.
TRANSMISION TERMINATED